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Fix Burden of Shadows Life cost calculation (#851)
* Fix Burden of Shadows Life cost calculation
The mod from Burden of Shadows internally uses a value of 100 for the stat `base_skill_cost_life_instead_of_mana_%` which also comes from Blood Magic, Lifetap and tree mods.
Talked to GGG and confirmed that all these mods should cap at a total summed value of 100 as you cannot over convert your skill cost
The game will probably fix this issue in the 0.2 patch later this week
* Fix extra nil
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -3123,7 +3123,7 @@ c["Share Charges with Allies in your Presence"]={nil,"Share Charges with "}
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c["Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius"]={nil,"Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius "}
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c["Shocks you when you reach maximum Power Charges"]={nil,"Shocks you when you reach maximum Power Charges "}
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c["Skill Gems have 30% more Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalGemAttributeRequirements",type="MORE",value=30}},nil}
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-
c["Skill Mana Costs Converted to Life Costs"]={{[1]={flags=0,keywordFlags=0,name="CostLifeInsteadOfMana",type="FLAG",value=true}},nil}
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c["Skill Mana Costs Converted to Life Costs"]={{[1]={flags=0,keywordFlags=0,name="HybridManaAndLifeCost_Life",type="BASE",value=100}},nil}
c["Skills Supported by Unleash have 10% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=10}},nil}
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c["Skills Supported by Unleash have 25% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=25}},nil}
localhybridLifeCost=m_min(skillModList:Sum("BASE", skillCfg, "HybridManaAndLifeCost_Life"), 100) /100--Blood Magic, Lifetap and tree mods capped at 100
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