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Blitz54LocalIdentity
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Add Base Attack Damage for Stomping Ground support (#846)
* Add base attack damage for Stomping Ground support * Add skill flags --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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src/Data/Skills/sup_str.lua

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@@ -1939,7 +1939,17 @@ skills["SupportStompingGroundPlayer"] = {
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label = "Shockwave",
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incrementalEffectiveness = 0.054999999701977,
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statDescriptionScope = "stomping_ground_shockwave",
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statMap = {
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["attack_minimum_added_physical_damage_as_%_of_strength"] = {
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skill("PhysicalMin", nil, { type = "PercentStat", stat = "Str", percent = 1 }),
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},
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["attack_maximum_added_physical_damage_as_%_of_strength"] = {
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skill("PhysicalMax", nil, { type = "PercentStat", stat = "Str", percent = 1 }),
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},
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},
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baseFlags = {
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attack = true,
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area = true,
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},
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constantStats = {
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{ "active_skill_base_area_of_effect_radius", 18 },

src/Export/Skills/sup_str.txt

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@@ -484,6 +484,15 @@ statMap = {
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#skillEnd
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#skill StompingGroundShockwavePlayer
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#set StompingGroundShockwavePlayer
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#flags attack area
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statMap = {
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["attack_minimum_added_physical_damage_as_%_of_strength"] = {
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skill("PhysicalMin", nil, { type = "PercentStat", stat = "Str", percent = 1 }),
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},
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["attack_maximum_added_physical_damage_as_%_of_strength"] = {
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skill("PhysicalMax", nil, { type = "PercentStat", stat = "Str", percent = 1 }),
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},
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},
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#mods
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#skillEnd
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