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LocalIdentity
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Add spec for wieldable weapons
This table is used for the weapon types on Ballista and Totem skills I believe
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3 files changed

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3 files changed

+198
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lines changed

src/Export/Classes/GGPKData.lua

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@@ -299,6 +299,7 @@ function GGPKClass:GetNeededFiles()
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"Data/QuestRewards.dat",
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"Data/QuestRewardOffers.dat",
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"Data/QuestRewardType.dat",
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"Data/WieldableClasses.dat",
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}
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local csdFiles = {
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"^Metadata/StatDescriptions/specific_skill_stat_descriptions/\\w+.csd$",

src/Export/spec.lua

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@@ -15433,6 +15433,202 @@ return {
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}
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},
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wieldableclasses={
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[1]={
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list=false,
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name="ItemClasse",
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refTo="ItemClasses",
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type="Key",
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width=150
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},
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[2]={
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list=false,
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name="",
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refTo="",
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type="Bool",
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width=150
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},
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[3]={
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list=false,
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name="",
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refTo="",
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type="Bool",
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width=150
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},
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[4]={
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list=false,
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name="Damage",
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refTo="Stats",
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type="Key",
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width=150
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},
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[5]={
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list=false,
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name="CritChance",
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refTo="Stats",
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type="Key",
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width=150
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},
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[6]={
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list=false,
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name="MinPhys",
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refTo="Stats",
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type="Key",
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width=150
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},
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[7]={
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list=false,
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name="MaxPhys",
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refTo="Stats",
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type="Key",
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width=150
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},
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[8]={
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list=false,
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name="MinFire",
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refTo="Stats",
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type="Key",
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width=150
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},
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[9]={
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list=false,
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name="MaxFire",
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refTo="Stats",
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type="Key",
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width=150
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},
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[10]={
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list=false,
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name="MinCold",
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refTo="Stats",
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type="Key",
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width=150
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},
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[11]={
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list=false,
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name="MaxCold",
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refTo="Stats",
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type="Key",
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width=150
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},
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[12]={
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list=false,
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name="MinLightning",
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refTo="Stats",
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type="Key",
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width=150
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},
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[13]={
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list=false,
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name="MaxLightning",
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refTo="Stats",
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type="Key",
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width=150
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},
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[14]={
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list=false,
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name="MinChaos",
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refTo="Stats",
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type="Key",
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width=150
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},
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[15]={
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list=false,
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name="MaxChaos",
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refTo="Stats",
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type="Key",
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width=150
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},
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[16]={
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list=false,
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name="CritMulti",
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refTo="Stats",
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type="Key",
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width=150
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},
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[17]={
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list=false,
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name="PhysDamage",
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refTo="Stats",
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type="Key",
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width=150
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},
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[18]={
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list=false,
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name="FireDamage",
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refTo="Stats",
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type="Key",
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width=150
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},
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[19]={
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list=false,
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name="ColdDamage",
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refTo="Stats",
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type="Key",
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width=150
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},
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[20]={
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list=false,
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name="Knockback",
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refTo="Stats",
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type="Key",
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width=150
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},
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[21]={
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list=false,
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name="CritKnockback",
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refTo="Stats",
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type="Key",
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width=150
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},
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[22]={
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list=false,
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name="Accuracy",
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refTo="Stats",
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type="Key",
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width=150
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},
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[23]={
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list=false,
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name="AccuracyInc",
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refTo="Stats",
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type="Key",
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width=150
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},
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[24]={
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list=false,
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name="AttackSpeed",
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refTo="Stats",
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type="Key",
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width=150
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},
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[25]={
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list=false,
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name="MeleeRange",
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refTo="Stats",
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type="Key",
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width=150
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},
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[26]={
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list=false,
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name="ElementalDamage",
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refTo="Stats",
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type="Key",
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width=150
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},
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[27]={
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list=false,
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name="Tag",
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refTo="Tags",
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type="Key",
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width=150
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},
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[28]={
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list=false,
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name="",
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refTo="",
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type="Int",
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width=150
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}
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},
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windowcursors={
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},

src/Modules/ModParser.lua

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@@ -835,6 +835,7 @@ local modNameList = {
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["massive shrine buff"] = "Condition:MassiveShrine",
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-- Count related
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["skill slots"] = "SkillSlots",
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["skill slot"] = "SkillSlots",
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}
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-- List of modifier flags

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