@@ -1027,6 +1027,43 @@ skills["GAAnimateWeaponQuarterstaffSweep"] = {
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}
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-- Spectres here for now as spectres aren't using the spectre.lua skills file
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+ skills [" CGEBloodPriestBoilingBlood" ] = {
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+ name = " Boiling Blood" ,
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+ hidden = true ,
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+ skillTypes = { [SkillType .Spell ] = true , [SkillType .Area ] = true , [SkillType .Damage ] = true , [SkillType .Triggerable ] = true , [SkillType .Duration ] = true , [SkillType .AreaSpell ] = true , },
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+ castTime = 1 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { levelRequirement = 0 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Boiling Blood" ,
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+ baseEffectiveness = 12 ,
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+ incrementalEffectiveness = 0.10000000149012 ,
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+ damageIncrementalEffectiveness = 0.017500000074506 ,
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+ statDescriptionScope = " skill_stat_descriptions" ,
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+ baseFlags = {
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+ spell = true ,
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+ area = true ,
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+ triggerable = true ,
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+ duration = true ,
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+ },
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+ constantStats = {
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+ { " base_skill_effect_duration" , 3000 },
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+ { " ground_blood_art_variation" , 1003 },
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+ { " active_skill_area_of_effect_radius_+%_final" , - 25 },
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+ },
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+ stats = {
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+ " base_physical_damage_to_deal_per_minute" ,
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+ },
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+ levels = {
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+ [1 ] = { 16.666667039196 , statInterpolation = { 3 , }, actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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skills [" DTTHellscapeStabbySkyStab" ] = {
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name = " Basic Attack" ,
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hidden = true ,
@@ -1432,6 +1469,48 @@ skills["MMSVaalGuardOilTrap"] = {
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},
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}
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}
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+ skills [" MPSVaalBloodPriestProj" ] = {
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+ name = " Blood Projectile" ,
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+ hidden = true ,
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+ skillTypes = { [SkillType .Spell ] = true , [SkillType .Projectile ] = true , [SkillType .ProjectilesFromUser ] = true , [SkillType .Triggerable ] = true , [SkillType .Damage ] = true , },
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+ castTime = 1 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { critChance = 5 , levelRequirement = 0 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Blood Projectile" ,
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+ baseEffectiveness = 3 ,
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+ incrementalEffectiveness = 0.10000000149012 ,
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+ damageIncrementalEffectiveness = 0.017500000074506 ,
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+ statDescriptionScope = " skill_stat_descriptions" ,
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+ baseFlags = {
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+ spell = true ,
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+ projectile = true ,
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+ triggerable = true ,
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+ hit = true ,
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+ },
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+ constantStats = {
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+ { " monster_projectile_variation" , 1047 },
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+ { " spell_maximum_action_distance_+%" , - 35 },
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+ },
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+ stats = {
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+ " spell_minimum_base_physical_damage" ,
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+ " spell_maximum_base_physical_damage" ,
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+ " base_is_projectile" ,
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+ " projectile_uses_contact_position" ,
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+ " use_scaled_contact_offset" ,
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+ " action_attack_or_cast_time_uses_animation_length" ,
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+ " check_for_targets_between_initiator_and_projectile_source" ,
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+ },
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+ levels = {
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+ [1 ] = { 0.80000001192093 , 1.2000000476837 , statInterpolation = { 3 , 3 , }, actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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skills [" TBHellscapePaleLightningBoltSpammableLeft" ] = {
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name = " Lightning Bolt" ,
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hidden = true ,
@@ -1510,42 +1589,122 @@ skills["TCHellscapePaleElite2Charge"] = {
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},
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}
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}
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- skills [" TCHellscapePaleElite2Charge " ] = {
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- name = " Charge " ,
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+ skills [" VaalBloodPriestDetonateDead " ] = {
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+ name = " Detonate Dead " ,
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hidden = true ,
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- description = " Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike." ,
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- skillTypes = { [SkillType .Attack ] = true , [SkillType .Melee ] = true , [SkillType .MeleeSingleTarget ] = true , [SkillType .Movement ] = true , [SkillType .Travel ] = true , },
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- weaponTypes = {
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- [" None" ] = true ,
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- [" One Handed Sword" ] = true ,
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- [" One Handed Mace" ] = true ,
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- [" Flail" ] = true ,
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- [" Spear" ] = true ,
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- [" One Handed Axe" ] = true ,
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- [" Dagger" ] = true ,
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- [" Claw" ] = true ,
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- },
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- castTime = 1 ,
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+ skillTypes = { [SkillType .Area ] = true , [SkillType .Damage ] = true , [SkillType .Triggerable ] = true , },
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+ castTime = 1.25 ,
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qualityStats = {
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},
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levels = {
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- [1 ] = { baseMultiplier = 0.3 , storedUses = 1 , levelRequirement = 0 , cooldown = 8 , },
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+ [1 ] = { critChance = 5 , levelRequirement = 0 , },
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},
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statSets = {
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[1 ] = {
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- label = " Charge" ,
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- incrementalEffectiveness = 0.054999999701977 ,
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+ label = " Detonate Dead" ,
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+ baseEffectiveness = 6 ,
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+ incrementalEffectiveness = 0.10000000149012 ,
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+ damageIncrementalEffectiveness = 0.017500000074506 ,
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statDescriptionScope = " skill_stat_descriptions" ,
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baseFlags = {
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- attack = true ,
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- melee = true ,
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+ area = true ,
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+ triggerable = true ,
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+ },
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+ constantStats = {
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+ { " base_skill_effect_duration" , 2000 },
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+ { " upheaval_number_of_spikes" , 4 },
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+ { " active_skill_base_physical_damage_%_to_convert_to_fire" , 25 },
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},
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stats = {
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- " ignores_proximity_shield" ,
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+ " spell_minimum_base_physical_damage" ,
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+ " spell_maximum_base_physical_damage" ,
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" is_area_damage" ,
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},
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levels = {
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- [1 ] = { actorLevel = 1 , },
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+ [1 ] = { 0.80000001192093 , 1.2000000476837 , statInterpolation = { 3 , 3 , }, actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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+ skills [" VaalBloodPriestExsanguinate" ] = {
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+ name = " Exsanguinate" ,
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+ hidden = true ,
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+ description = " Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time." ,
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+ skillTypes = { [SkillType .Spell ] = true , [SkillType .Damage ] = true , [SkillType .Trappable ] = true , [SkillType .Totemable ] = true , [SkillType .Mineable ] = true , [SkillType .Chains ] = true , [SkillType .Multicastable ] = true , [SkillType .Triggerable ] = true , [SkillType .Physical ] = true , [SkillType .CanRapidFire ] = true , [SkillType .DamageOverTime ] = true , [SkillType .Duration ] = true , [SkillType .UsableWhileMoving ] = true , },
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+ castTime = 2.2 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { critChance = 5 , levelRequirement = 0 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Exsanguinate" ,
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+ baseEffectiveness = 2.5 ,
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+ incrementalEffectiveness = 0.10000000149012 ,
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+ damageIncrementalEffectiveness = 0.017500000074506 ,
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+ statDescriptionScope = " exsanguinate" ,
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+ baseFlags = {
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+ spell = true ,
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+ hit = true ,
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+ triggerable = true ,
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+ duration = true ,
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+ chaining = true ,
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+ },
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+ constantStats = {
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+ { " base_skill_effect_duration" , 1000 },
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+ { " number_of_chains" , 1 },
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+ { " spell_maximum_action_distance_+%" , - 40 },
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+ { " active_skill_base_radius_+" , - 8 },
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+ },
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+ stats = {
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+ " spell_minimum_base_physical_damage" ,
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+ " spell_maximum_base_physical_damage" ,
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+ " base_physical_damage_to_deal_per_minute" ,
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+ " blood_tendrils_beam_count" ,
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+ " spell_damage_modifiers_apply_to_skill_dot" ,
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+ },
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+ levels = {
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+ [1 ] = { 0.80000001192093 , 1.2000000476837 , 66.666668156783 , 2 , statInterpolation = { 3 , 3 , 3 , 1 , }, actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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+ skills [" VaalBloodPriestSoulrend" ] = {
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+ name = " Soulrend" ,
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+ hidden = true ,
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+ skillTypes = { [SkillType .Spell ] = true , [SkillType .Area ] = true , [SkillType .Duration ] = true , [SkillType .Projectile ] = true , [SkillType .DamageOverTime ] = true , [SkillType .Chaos ] = true , [SkillType .Multicastable ] = true , [SkillType .Triggerable ] = true , [SkillType .Trappable ] = true , [SkillType .Mineable ] = true , [SkillType .Totemable ] = true , [SkillType .DegenOnlySpellDamage ] = true , [SkillType .AreaSpell ] = true , },
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+ castTime = 3.7 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { levelRequirement = 0 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Soulrend" ,
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+ baseEffectiveness = 4 ,
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+ incrementalEffectiveness = 0.10000000149012 ,
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+ damageIncrementalEffectiveness = 0.017500000074506 ,
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+ statDescriptionScope = " skill_stat_descriptions" ,
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+ baseFlags = {
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+ spell = true ,
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+ area = true ,
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+ duration = true ,
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+ projectile = true ,
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+ Triggerable = true ,
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+ },
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+ constantStats = {
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+ { " base_skill_effect_duration" , 500 },
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+ { " spell_maximum_action_distance_+%" , - 35 },
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+ },
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+ stats = {
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+ " base_physical_damage_to_deal_per_minute" ,
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+ " base_is_projectile" ,
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+ " projectile_uses_contact_position" ,
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+ },
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+ levels = {
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+ [1 ] = { 50.000001117587 , statInterpolation = { 3 , }, actorLevel = 1 , },
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},
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},
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}
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