@@ -1027,6 +1027,74 @@ skills["GAAnimateWeaponQuarterstaffSweep"] = {
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}
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-- Spectres here for now as spectres aren't using the spectre.lua skills file
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+ skills [" DTTHellscapeStabbySkyStab" ] = {
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+ name = " Basic Attack" ,
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+ hidden = true ,
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+ skillTypes = { [SkillType .Attack ] = true , [SkillType .RangedAttack ] = true , [SkillType .MirageArcherCanUse ] = true , [SkillType .Projectile ] = true , [SkillType .MeleeSingleTarget ] = true , [SkillType .Melee ] = true , [SkillType .ProjectilesFromUser ] = true , },
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+ castTime = 2.5 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { baseMultiplier = 1.5 , storedUses = 1 , levelRequirement = 0 , cooldown = 8 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Basic Attack" ,
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+ incrementalEffectiveness = 0.054999999701977 ,
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+ statDescriptionScope = " skill_stat_descriptions" ,
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+ baseFlags = {
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+ attack = true ,
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+ melee = true ,
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+ projectile = true ,
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+ },
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+ constantStats = {
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+ { " attack_maximum_action_distance_+" , 37 },
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+ { " active_skill_base_physical_damage_%_to_convert_to_lightning" , 40 },
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+ },
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+ stats = {
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+ " skill_can_fire_arrows" ,
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+ " skill_can_fire_wand_projectiles" ,
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+ " action_attack_or_cast_time_uses_animation_length" ,
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+ " projectile_uses_contact_position" ,
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+ " use_scaled_contact_offset" ,
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+ },
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+ levels = {
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+ [1 ] = { actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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+ skills [" GAHellscapePaleEliteSkyStab" ] = {
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+ name = " Stab Attack" ,
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+ hidden = true ,
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+ skillTypes = { [SkillType .Triggerable ] = true , [SkillType .Attack ] = true , },
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+ castTime = 1 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { baseMultiplier = 1.25 , levelRequirement = 0 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Stab Attack" ,
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+ incrementalEffectiveness = 0.054999999701977 ,
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+ statDescriptionScope = " skill_stat_descriptions" ,
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+ baseFlags = {
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+ attack = true ,
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+ triggerable = true ,
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+ },
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+ constantStats = {
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+ { " active_skill_shock_chance_+%_final" , 50 },
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+ },
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+ stats = {
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+ " is_area_damage" ,
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+ },
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+ levels = {
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+ [1 ] = { actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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skills [" GAMediumBeetleChargedSunder" ] = {
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name = " Charged Sunder" ,
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hidden = true ,
@@ -1043,8 +1111,8 @@ skills["GAMediumBeetleChargedSunder"] = {
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incrementalEffectiveness = 0.054999999701977 ,
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statDescriptionScope = " skill_stat_descriptions" ,
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baseFlags = {
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+ triggerable = true ,
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attack = true ,
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- area = true ,
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},
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constantStats = {
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{ " attack_maximum_action_distance_+" , 20 },
@@ -1078,8 +1146,8 @@ skills["GAMediumBeetleSunder"] = {
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incrementalEffectiveness = 0.054999999701977 ,
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statDescriptionScope = " skill_stat_descriptions" ,
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baseFlags = {
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+ triggerable = true ,
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attack = true ,
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- area = true ,
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},
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constantStats = {
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{ " attack_maximum_action_distance_+" , 14 },
@@ -1109,9 +1177,8 @@ skills["GATwoHeadedTitanSlam"] = {
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incrementalEffectiveness = 0.054999999701977 ,
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statDescriptionScope = " skill_stat_descriptions" ,
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baseFlags = {
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+ triggerable = true ,
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attack = true ,
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- melee = true ,
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- area = true ,
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},
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constantStats = {
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{ " attack_maximum_action_distance_+" , 20 },
@@ -1142,9 +1209,8 @@ skills["GATwoHeadedTitanStomp"] = {
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incrementalEffectiveness = 0.054999999701977 ,
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statDescriptionScope = " skill_stat_descriptions" ,
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baseFlags = {
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+ triggerable = true ,
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attack = true ,
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- melee = true ,
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- area = true ,
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},
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constantStats = {
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{ " attack_maximum_action_distance_+" , - 8 },
@@ -1159,6 +1225,116 @@ skills["GATwoHeadedTitanStomp"] = {
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},
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}
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}
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+ skills [" GSHellscapePaleEliteBoltImpact" ] = {
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+ name = " Bolt Impact" ,
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+ hidden = true ,
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+ skillTypes = { [SkillType .Triggerable ] = true , [SkillType .Spell ] = true , [SkillType .Damage ] = true , },
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+ castTime = 1 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { critChance = 5 , levelRequirement = 0 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Bolt Impact" ,
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+ baseEffectiveness = 3 ,
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+ incrementalEffectiveness = 0.10000000149012 ,
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+ damageIncrementalEffectiveness = 0.017500000074506 ,
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+ statDescriptionScope = " geometry_spell" ,
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+ baseFlags = {
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+ triggerable = true ,
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+ spell = true ,
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+ hit = true ,
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+ },
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+ constantStats = {
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+ { " generic_skill_trigger_id" , 1 },
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+ { " shock_art_variation" , 10 },
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+ { " damage_hit_effect_index" , 103 },
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+ },
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+ stats = {
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+ " spell_minimum_base_lightning_damage" ,
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+ " spell_maximum_base_lightning_damage" ,
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+ },
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+ levels = {
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+ [1 ] = { 0.5 , 1.5 , statInterpolation = { 3 , 3 , }, actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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+ skills [" GSHellscapePaleEliteOmegaBeam" ] = {
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+ name = " Omega Beam" ,
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+ hidden = true ,
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+ skillTypes = { [SkillType .Triggerable ] = true , [SkillType .Spell ] = true , [SkillType .Damage ] = true , },
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+ castTime = 2.333 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { critChance = 5 , storedUses = 1 , levelRequirement = 0 , cooldown = 10 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Omega Beam" ,
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+ baseEffectiveness = 6.1500000953674 ,
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+ incrementalEffectiveness = 0.10000000149012 ,
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+ damageIncrementalEffectiveness = 0.017500000074506 ,
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+ statDescriptionScope = " geometry_spell" ,
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+ baseFlags = {
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+ triggerable = true ,
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+ spell = true ,
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+ hit = true ,
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+ },
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+ constantStats = {
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+ { " spell_maximum_action_distance_+%" , - 55 },
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+ { " shock_art_variation" , 10 },
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+ { " damage_hit_effect_index" , 103 },
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+ },
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+ stats = {
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+ " spell_minimum_base_lightning_damage" ,
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+ " spell_maximum_base_lightning_damage" ,
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+ },
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+ levels = {
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+ [1 ] = { 0.5 , 1.5 , statInterpolation = { 3 , 3 , }, actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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+ skills [" MeleeAtAnimationSpeedLightning" ] = {
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+ name = " Basic Attack (Lightning)" ,
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+ hidden = true ,
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+ skillTypes = { [SkillType .Attack ] = true , [SkillType .RangedAttack ] = true , [SkillType .MirageArcherCanUse ] = true , [SkillType .Projectile ] = true , [SkillType .MeleeSingleTarget ] = true , [SkillType .Melee ] = true , [SkillType .ProjectilesFromUser ] = true , },
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+ castTime = 1 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { levelRequirement = 0 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Basic Attack (Lightning)" ,
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+ incrementalEffectiveness = 0.054999999701977 ,
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+ statDescriptionScope = " skill_stat_descriptions" ,
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+ baseFlags = {
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+ attack = true ,
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+ projectile = true ,
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+ melee = true ,
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+ },
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+ constantStats = {
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+ { " active_skill_base_physical_damage_%_to_convert_to_lightning" , 40 },
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+ },
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+ stats = {
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+ " skill_can_fire_arrows" ,
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+ " skill_can_fire_wand_projectiles" ,
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+ " action_attack_or_cast_time_uses_animation_length" ,
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+ " projectile_uses_contact_position" ,
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+ " use_scaled_contact_offset" ,
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+ },
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+ levels = {
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+ [1 ] = { actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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skills [" MMSVaalGuardGrenade" ] = {
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name = " Explosive Grenade" ,
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hidden = true ,
@@ -1255,4 +1431,122 @@ skills["MMSVaalGuardOilTrap"] = {
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},
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},
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}
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+ }
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+ skills [" TBHellscapePaleLightningBoltSpammableLeft" ] = {
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+ name = " Lightning Bolt" ,
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+ hidden = true ,
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+ skillTypes = { [SkillType .Spell ] = true , [SkillType .Triggerable ] = true , [SkillType .Attack ] = true , [SkillType .Damage ] = true , },
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+ castTime = 1.333 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { critChance = 5 , levelRequirement = 0 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Lightning Bolt" ,
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+ baseEffectiveness = 0.75 ,
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+ incrementalEffectiveness = 0.10000000149012 ,
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+ damageIncrementalEffectiveness = 0.017500000074506 ,
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+ statDescriptionScope = " skill_stat_descriptions" ,
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+ baseFlags = {
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+ spell = true ,
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+ hit = true ,
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+ triggerable = true ,
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+ },
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+ constantStats = {
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+ { " generic_skill_trigger_skills_with_id" , 1 },
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+ { " shock_art_variation" , 10 },
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+ { " damage_hit_effect_index" , 103 },
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+ { " active_skill_cast_speed_+%_final" , 15 },
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+ },
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+ stats = {
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+ " spell_minimum_base_lightning_damage" ,
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+ " spell_maximum_base_lightning_damage" ,
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+ },
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+ levels = {
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+ [1 ] = { 0.5 , 1.5 , statInterpolation = { 3 , 3 , }, actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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+ skills [" TCHellscapePaleElite2Charge" ] = {
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+ name = " Charge" ,
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+ hidden = true ,
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+ description = " Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike." ,
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+ skillTypes = { [SkillType .Attack ] = true , [SkillType .Melee ] = true , [SkillType .MeleeSingleTarget ] = true , [SkillType .Movement ] = true , [SkillType .Travel ] = true , },
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+ weaponTypes = {
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+ [" None" ] = true ,
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+ [" One Handed Sword" ] = true ,
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+ [" One Handed Mace" ] = true ,
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+ [" Flail" ] = true ,
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+ [" Spear" ] = true ,
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+ [" One Handed Axe" ] = true ,
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+ [" Dagger" ] = true ,
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+ [" Claw" ] = true ,
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+ },
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+ castTime = 1 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { baseMultiplier = 0.3 , storedUses = 1 , levelRequirement = 0 , cooldown = 8 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Charge" ,
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+ incrementalEffectiveness = 0.054999999701977 ,
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+ statDescriptionScope = " skill_stat_descriptions" ,
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+ baseFlags = {
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+ attack = true ,
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+ melee = true ,
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+ },
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+ stats = {
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+ " ignores_proximity_shield" ,
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+ " is_area_damage" ,
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+ },
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+ levels = {
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+ [1 ] = { actorLevel = 1 , },
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+ },
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+ },
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+ }
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+ }
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+ skills [" TCHellscapePaleElite2Charge" ] = {
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+ name = " Charge" ,
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+ hidden = true ,
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+ description = " Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike." ,
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+ skillTypes = { [SkillType .Attack ] = true , [SkillType .Melee ] = true , [SkillType .MeleeSingleTarget ] = true , [SkillType .Movement ] = true , [SkillType .Travel ] = true , },
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+ weaponTypes = {
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+ [" None" ] = true ,
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+ [" One Handed Sword" ] = true ,
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+ [" One Handed Mace" ] = true ,
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+ [" Flail" ] = true ,
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+ [" Spear" ] = true ,
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+ [" One Handed Axe" ] = true ,
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+ [" Dagger" ] = true ,
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+ [" Claw" ] = true ,
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+ },
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+ castTime = 1 ,
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+ qualityStats = {
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+ },
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+ levels = {
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+ [1 ] = { baseMultiplier = 0.3 , storedUses = 1 , levelRequirement = 0 , cooldown = 8 , },
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+ },
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+ statSets = {
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+ [1 ] = {
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+ label = " Charge" ,
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+ incrementalEffectiveness = 0.054999999701977 ,
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+ statDescriptionScope = " skill_stat_descriptions" ,
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+ baseFlags = {
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+ attack = true ,
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+ melee = true ,
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+ },
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+ stats = {
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+ " ignores_proximity_shield" ,
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+ " is_area_damage" ,
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+ },
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+ levels = {
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+ [1 ] = { actorLevel = 1 , },
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+ },
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+ },
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+ }
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}
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