Skip to content

Unit test for dynasty house loading #1997

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Jun 15, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
30 changes: 30 additions & 0 deletions ImperatorToCK3.UnitTests/CK3/Dynasties/HouseTests.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
using commonItems;
using ImperatorToCK3.CK3.Dynasties;
using Xunit;

namespace ImperatorToCK3.UnitTests.CK3.Dynasties;

[Collection("Sequential")]
[CollectionDefinition("Sequential", DisableParallelization = true)]
public class HouseTests {
[Fact]
public void HouseIsCorrectlyLoaded() {
var houseReader = new BufferedReader("""
= {
prefix = "dynnp_ua"
name = "dynn_Wessex" # (100072)
motto = dynn_Wessex_motto
dynasty = 1047006
forced_coa_religiongroup = "zoroastrian_group"
}
""");
var house = new House("test_house", houseReader);

Assert.Equal("test_house", house.Id);
Assert.Equal("dynnp_ua", house.Prefix);
Assert.Equal("dynn_Wessex", house.Name);
Assert.Equal("1047006", house.DynastyId);
Assert.Equal("dynn_Wessex_motto", house.Motto);
Assert.Equal("zoroastrian_group", house.ForcedCoaReligionGroup);
}
}
Loading