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Overload Engine
A simple project to showcase Overload Engine's features.
This project contains 8 scenes:
- Sponza: A simple version of the iconic Sponza map, using Overload's standard material.
- Shading Models: A scene with 2 pistols, showcasing the built-in surface shaders of Overload:
Standard
, andUnlit
- PBR: Collection of spheres with different PBR metallic and roughness settings.
- Materials: A set of shader balls using different materials to showcase some of the
Standard
shader capabilities. - Reflections: A scene with a highly reflective helmet to showcase environment reflections using a reflection probe.
- Time Of Day: A dynamically-lit scene with a directional light rotating over time, affecting atmoshperic scattering and overall lighting.
- Emissive: A lightsaber duel to showcase the emissive feature of the standard shader.
- Refraction: Example of materials refracting the environment generated by a reflection probe.
While playing, you can navigate between scenes using the [1]
, [2]
, [3]
, [4]
, [5]
, [6]
, [7]
and [8]
keys.
When opened, the Sponza scene shows a cinematic, where the camera roam around the map. You can press [SPACE]
to leave the cinematic mode, and move in the map freely.
Pressing [ALT]
will lock/unlock the mouse cursor.
In these scenes, you can hold the mouse right button to rotate the camera, and use the mouse wheel to zoom in and out.