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Showroom

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Releases | Screenshots | Overload Engine

Description

A simple project to showcase Overload Engine's features.

Content

This project contains 8 scenes:

  1. Sponza: A simple version of the iconic Sponza map, using Overload's standard material.
  2. Shading Models: A scene with 2 pistols, showcasing the built-in surface shaders of Overload: Standard, and Unlit
  3. PBR: Collection of spheres with different PBR metallic and roughness settings.
  4. Materials: A set of shader balls using different materials to showcase some of the Standard shader capabilities.
  5. Reflections: A scene with a highly reflective helmet to showcase environment reflections using a reflection probe.
  6. Time Of Day: A dynamically-lit scene with a directional light rotating over time, affecting atmoshperic scattering and overall lighting.
  7. Emissive: A lightsaber duel to showcase the emissive feature of the standard shader.
  8. Refraction: Example of materials refracting the environment generated by a reflection probe.

Gameplay

Common

While playing, you can navigate between scenes using the [1], [2], [3], [4], [5], [6], [7] and [8] keys.

Sponza

When opened, the Sponza scene shows a cinematic, where the camera roam around the map. You can press [SPACE] to leave the cinematic mode, and move in the map freely. Pressing [ALT] will lock/unlock the mouse cursor.

Other scenes

In these scenes, you can hold the mouse right button to rotate the camera, and use the mouse wheel to zoom in and out.

Screenshots

[1] Sponza

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[2] Shading Models

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[3] PBR

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[4] Materials

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[5] Reflections

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[6] Time Of Day

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[7] Emissive

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[8] Refraction

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A simple game to showcase Overload's features

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