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Overload Showroom

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Releases | Screenshots | Overload Engine

Description

A simple project to showcase Overload Engine's features.

Content

This project contains 4 scenes:

  1. Sponza: A simple version of the iconic Sponza map, using Overload's standard material (blinn-phong lighting model).
  2. Shading Models: A scene with 2 pistols, showcasing the built-in surface shaders of Overload: Standard, and Unlit
  3. PBR: Collection of spheres with different PBR metallic and roughness settings.
  4. Materials: A set of shader balls using different materials to showcase some of the Standard shader capabilities.

Gameplay

Common

While playing, you can navigate between scenes using the [1], [2], [3] and [4] keys.

Sponza

When opened, the Sponza scene shows a cinematic, where the camera roam around the map. You can press [SPACE] to leave the cinematic mode, and move in the map freely. Pressing [ALT] will lock/unlock the mouse cursor.

Shading Models, PBR, and Materials

In these scenes, you can hold the mouse left button to rotate the camera, and use the mouse wheel to zoom in and out.

Screenshots

[1] Sponza

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[2] Shading Models

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[3] PBR

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[4] Materials

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A simple game to showcase Overload's features

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