This package allow to create influence map for terrain. Influence map allow give informaiton about control of a specific zone. It can be usefull for an AI to evaluation interrest point.
Influence map is process thanks to compute shader. TerrainInfluenceMap script need to be assigned to game object with terrain and will cull all entities inside.
<type>(<scope>): <short summary>
│ │ │
│ │ └─⫸ Summary in present tense. Not capitalized. No period at the end.
│ │
│ └─⫸ Commit Scope: animations|bazel|benchpress|common|compiler|compiler-cli|core|
│ elements|forms|http|language-service|localize|platform-browser|
│ platform-browser-dynamic|platform-server|router|service-worker|
│ upgrade|zone.js|packaging|changelog|docs-infra|migrations|ngcc|ve|
│ devtools
│
└─⫸ Commit Type: build|ci|docs|feat|fix|perf|refactor|test
The <type>
and <summary>
fields are mandatory, the (<scope>)
field is optional.
Must be one of the following:
- build: Changes that affect the build system or external dependencies (example scopes: gulp, broccoli, npm)
- ci: Changes to our CI configuration files and scripts (examples: CircleCi, SauceLabs)
- docs: Documentation only changes
- feat: A new feature
- fix: A bug fix
- perf: A code change that improves performance
- refactor: A code change that neither fixes a bug nor adds a feature
- test: Adding missing tests or correcting existing tests
For example:
- feat: create new feature
- fix: fix an error
- docs: update readme
For more information see