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-More Documentation
-Structure into sections -Improved LDoc internals
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-227
lines changed

config.ld

Lines changed: 12 additions & 3 deletions
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@@ -9,7 +9,11 @@ file = {
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'D:/SteamLibrary/steamapps/common/GarrysMod/garrysmod/gamemodes/nutscript/docs/',
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'D:/SteamLibrary/steamapps/common/GarrysMod/garrysmod/gamemodes/nutscript/gamemode/',
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'D:/SteamLibrary/steamapps/common/GarrysMod/garrysmod/gamemodes/nutscript/plugins/',
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exclude = {'D:/SteamLibrary/steamapps/common/GarrysMod/garrysmod/gamemodes/nutscript/gamemode/core/libs/thirdparty', 'D:/SteamLibrary/steamapps/common/GarrysMod/garrysmod/gamemodes/nutscript/plugins/_disabled/'}
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exclude = {
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'D:/SteamLibrary/steamapps/common/GarrysMod/garrysmod/gamemodes/nutscript/gamemode/core/libs/thirdparty',
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'D:/SteamLibrary/steamapps/common/GarrysMod/garrysmod/gamemodes/nutscript/plugins/_disabled/',
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'D:/SteamLibrary/steamapps/common/GarrysMod/garrysmod/gamemodes/nutscript/gamemode/core/hooks'
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}
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}
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ext = 'md'
@@ -34,10 +38,14 @@ custom_tags = {
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tparam_alias('client', 'Client')
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tparam_alias('character', 'Character')
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tparam_alias('item', 'Item')
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tparam_alias('inv', 'Inventory')
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tparam_alias('panel', 'Panel')
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tparam_alias('inv', 'Inventory')
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tparam_alias('vector', 'Vector')
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tparam_alias('angle', 'Angle')
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tparam_alias('entity', 'Entity')
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tparam_alias('color', 'Color')
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kind_names = {
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topic = 'Manual',
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module = 'Libraries'
@@ -47,4 +55,5 @@ new_type("client", "Client", true)
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new_type("plugin", "Plugins", true)
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new_type("hook", "Hooks", true)
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new_type("derma", "Derma", true)
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new_type("metaclass", "Class", true)
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new_type("metaclass", "Class", true)
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new_type("global", "Globals", true)

docs/developer/.nav.yml

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@@ -1,5 +1,6 @@
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nav:
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- index.md
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- globals
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- libraries
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- classes
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- hooks

docs/developer/classes/Character.md

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@@ -1,12 +1,13 @@
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# Character
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Base character class.
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A character is a unique entity tied to a player client. Each client can have multiple characters.
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The character stores information that is relevant to the gameplay, but not specific to the player themselves, for instance: their model, name, description, inventory, etc.
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All characters that a player owns are loaded into server memory upon the client connecting.
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## Methods
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???+ realm-server "<a id=character:save></a>character:save (callback)"
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##### sv_character:save {#charactersave}
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???+ realm-server "<a id=Character:save></a>Character:save (callback)"
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##### sv_Character:save {#charactersave}
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Saves the character to the database and calls the callback if provided.
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<h3>Parameters:</h3>
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<span class="types"><span class="type">function</span></span>
@@ -15,19 +16,19 @@ All characters that a player owns are loaded into server memory upon the client
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???+ realm-server "<a id=character:sync></a>character:sync (receiver)"
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##### sv_character:sync {#charactersync}
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???+ realm-server "<a id=Character:sync></a>Character:sync (receiver)"
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##### sv_Character:sync {#charactersync}
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Sends character information to the receiver.
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<h3>Parameters:</h3>
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<span class="types"><a class="type" href="../Client#">Client</a></span>
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<span class="types"><span class="type">Client</span></span>
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<span class="parameter">receiver</span>
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<em><ins>optional</ins></em>
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<em><ins>`optional`</ins></em>
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who will receive synchronization, nil - so that all players receive.
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???+ realm-server "<a id=character:setup></a>character:setup (noNetworking)"
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##### sv_character:setup {#charactersetup}
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???+ realm-server "<a id=Character:setup></a>Character:setup (noNetworking)"
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##### sv_Character:setup {#charactersetup}
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Sets up the "appearance" related information for the character.
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<h3>Parameters:</h3>
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<span class="types"><span class="type">boolean</span></span>
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???+ realm-server "<a id=character:kick></a>character:kick ()"
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##### sv_character:kick {#characterkick}
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???+ realm-server "<a id=Character:kick></a>Character:kick ()"
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##### sv_Character:kick {#characterkick}
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Forces the player to choose a character.
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???+ realm-server "<a id=character:ban></a>character:ban (time)"
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##### sv_character:ban {#characterban}
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???+ realm-server "<a id=Character:ban></a>Character:ban (time)"
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##### sv_Character:ban {#characterban}
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Prevents the use of this character permanently or for a certain amount of time.
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<h3>Parameters:</h3>
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<span class="types"><span class="type">integer</span></span>
@@ -52,34 +53,159 @@ All characters that a player owns are loaded into server memory upon the client
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<h3>Usage:</h3>
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<ul>
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```lua
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```lua linenums="1"
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Entity(1):getChar():ban(3600) -- will send a character owned by a player with index 1 to a ban
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```
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</ul>
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???+ realm-server "<a id=character:delete></a>character:delete ()"
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##### sv_character:delete {#characterdelete}
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???+ realm-server "<a id=Character:delete></a>Character:delete ()"
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##### sv_Character:delete {#characterdelete}
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Deletes this character from existence along with its associated data.
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???+ realm-server "<a id=character:destroy></a>character:destroy ()"
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##### sv_character:destroy {#characterdestroy}
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???+ realm-server "<a id=Character:destroy></a>Character:destroy ()"
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##### sv_Character:destroy {#characterdestroy}
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!!! warning "Internal"
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This is used internally - although you're able to use it you probably shouldn't.
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Deletes this character from memory.
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???+ realm-shared "<a id=character:getPlayer></a>character:getPlayer ()"
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##### sh_character:getPlayer {#charactergetplayer}
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???+ realm-shared "<a id=Character:getPlayer></a>Character:getPlayer ()"
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##### sh_Character:getPlayer {#charactergetplayer}
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Returns which player owns this character.
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<h3>Returns:</h3>
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<span class="types"><span class="type">player</span></span>
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The player who owns need character
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<h3>Usage:</h3>
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<ul>
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```lua
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```lua linenums="1"
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local charOwner = Entity(1):getChar():getPlayer()
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charOwner:notify('test')
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```
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</ul>
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## Class-related methods
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???+ realm-shared "<a id=Character:joinClass></a>Character:joinClass (class, isForced)"
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##### sh_Character:joinClass {#characterjoinclass}
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Makes a character join a class
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<h3>Parameters:</h3>
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<span class="types"><span class="type">number</span></span>
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<span class="parameter">class</span>
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Class index to join
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<span class="types"><span class="type">boolean</span></span>
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<span class="parameter">isForced</span>
100+
<em><ins>`optional. default`: `false`</ins></em>
101+
Bypass restrictions if true
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103+
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<h3>Returns:</h3>
105+
<span class="types"><span class="type">bool</span></span>
106+
Whether join was successful
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110+
???+ realm-shared "<a id=Character:kickClass></a>Character:kickClass ()"
111+
##### sh_Character:kickClass {#characterkickclass}
112+
Removes character from current class (joins default)
113+
114+
## Currency-related methods
115+
116+
???+ realm-shared "<a id=Character:hasMoney></a>Character:hasMoney (amount)"
117+
##### sh_Character:hasMoney {#characterhasmoney}
118+
Checks if character has sufficient funds
119+
<h3>Parameters:</h3>
120+
<span class="types"><span class="type">number</span></span>
121+
<span class="parameter">amount</span>
122+
Amount to check
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125+
<h3>Returns:</h3>
126+
<span class="types"><span class="type">bool</span></span>
127+
Whether character has enough money
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131+
???+ realm-shared "<a id=Character:giveMoney></a>Character:giveMoney (amount, takingMoney)"
132+
##### sh_Character:giveMoney {#charactergivemoney}
133+
Gives money to character
134+
<h3>Parameters:</h3>
135+
<span class="types"><span class="type">number</span></span>
136+
<span class="parameter">amount</span>
137+
Amount to give
138+
139+
<span class="types"><span class="type">boolean</span></span>
140+
<span class="parameter">takingMoney</span>
141+
<em><ins>`optional. default`: `false`</ins></em>
142+
Internal flag to skip logging
143+
144+
145+
<h3>Returns:</h3>
146+
<span class="types"><span class="type">bool</span></span>
147+
Always returns true
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???+ realm-shared "<a id=Character:takeMoney></a>Character:takeMoney (amount)"
152+
##### sh_Character:takeMoney {#charactertakemoney}
153+
Takes money from character
154+
<h3>Parameters:</h3>
155+
<span class="types"><span class="type">number</span></span>
156+
<span class="parameter">amount</span>
157+
Amount to take
158+
159+
160+
<h3>Returns:</h3>
161+
<span class="types"><span class="type">bool</span></span>
162+
Always returns true
163+
164+
165+
166+
## Flag-related methods
167+
168+
???+ realm-server "<a id=Character:setFlags></a>Character:setFlags (flags)"
169+
##### sv_Character:setFlags {#charactersetflags}
170+
Set the flag data to the character, overriding existing flags
171+
<h3>Parameters:</h3>
172+
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
173+
<span class="parameter">flags</span>
174+
New flags string
175+
176+
177+
178+
???+ realm-server "<a id=Character:takeFlags></a>Character:takeFlags (flags)"
179+
##### sv_Character:takeFlags {#charactertakeflags}
180+
Remove the flags from the character.
181+
<h3>Parameters:</h3>
182+
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
183+
<span class="parameter">flags</span>
184+
Flags to remove
185+
186+
187+
188+
???+ realm-shared "<a id=Character:getFlags></a>Character:getFlags ()"
189+
##### sh_Character:getFlags {#charactergetflags}
190+
Gets character's current flags.
191+
<h3>Returns:</h3>
192+
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
193+
Current flags string
194+
195+
196+
197+
???+ realm-shared "<a id=Character:hasFlags></a>Character:hasFlags (flags)"
198+
##### sh_Character:hasFlags {#characterhasflags}
199+
Check if the character contains the flags specified.
200+
<h3>Parameters:</h3>
201+
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
202+
<span class="parameter">flags</span>
203+
Flags to check for
204+
205+
206+
<h3>Returns:</h3>
207+
<span class="types"><span class="type">bool</span></span>
208+
Whether any flag is present
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