@@ -4,9 +4,9 @@ The character stores information that is relevant to the gameplay, but not speci
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All characters that a player owns are loaded into server memory upon the client connecting.
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- ## Functions
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- ???+ realm-server "<a id =CHAR :save ></a >CHAR : save (callback)"
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- ##### sv_CHAR : save {#charsave }
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+ ## Methods
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+ ???+ realm-server "<a id =character :save ></a >character : save (callback)"
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+ ##### sv_character : save {#charactersave }
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Saves the character to the database and calls the callback if provided.
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<h3 >Parameters:</h3 >
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<span class =" types " ><span class =" type " >function</span ></span >
@@ -15,8 +15,8 @@ All characters that a player owns are loaded into server memory upon the client
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- ???+ realm-server "<a id =CHAR :sync ></a >CHAR : sync (receiver)"
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- ##### sv_CHAR : sync {#charsync }
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+ ???+ realm-server "<a id =character :sync ></a >character : sync (receiver)"
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+ ##### sv_character : sync {#charactersync }
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Sends character information to the receiver.
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<h3 >Parameters:</h3 >
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<span class =" types " ><a class =" type " href =" ../Client# " >Client</a ></span >
@@ -26,8 +26,8 @@ All characters that a player owns are loaded into server memory upon the client
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- ???+ realm-server "<a id =CHAR :setup ></a >CHAR : setup (noNetworking)"
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- ##### sv_CHAR : setup {#charsetup }
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+ ???+ realm-server "<a id =character :setup ></a >character : setup (noNetworking)"
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+ ##### sv_character : setup {#charactersetup }
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Sets up the "appearance" related information for the character.
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<h3 >Parameters:</h3 >
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<span class =" types " ><span class =" type " >boolean</span ></span >
@@ -36,12 +36,12 @@ All characters that a player owns are loaded into server memory upon the client
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- ???+ realm-server "<a id =CHAR :kick ></a >CHAR : kick ()"
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- ##### sv_CHAR : kick {#charkick }
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+ ???+ realm-server "<a id =character :kick ></a >character : kick ()"
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+ ##### sv_character : kick {#characterkick }
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Forces the player to choose a character.
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- ???+ realm-server "<a id =CHAR :ban ></a >CHAR : ban (time)"
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- ##### sv_CHAR : ban {#charban }
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+ ???+ realm-server "<a id =character :ban ></a >character : ban (time)"
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+ ##### sv_character : ban {#characterban }
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Prevents the use of this character permanently or for a certain amount of time.
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<h3 >Parameters:</h3 >
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<span class =" types " ><span class =" type " >integer</span ></span >
@@ -57,18 +57,18 @@ All characters that a player owns are loaded into server memory upon the client
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```
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</ul>
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- ???+ realm-server "<a id =CHAR :delete ></a >CHAR : delete ()"
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- ##### sv_CHAR : delete {#chardelete }
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+ ???+ realm-server "<a id =character :delete ></a >character : delete ()"
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+ ##### sv_character : delete {#characterdelete }
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Deletes this character from existence along with its associated data.
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- ???+ realm-server "<a id =CHAR :destroy ></a >CHAR : destroy ()"
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- ##### sv_CHAR : destroy {#chardestroy }
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+ ???+ realm-server "<a id =character :destroy ></a >character : destroy ()"
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+ ##### sv_character : destroy {#characterdestroy }
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!!! warning "Internal"
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This is used internally - although you're able to use it you probably shouldn't.
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Deletes this character from memory.
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- ???+ realm-shared "<a id =CHAR :getPlayer ></a >CHAR : getPlayer ()"
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- ##### sh_CHAR : getPlayer {#chargetplayer }
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+ ???+ realm-shared "<a id =character :getPlayer ></a >character : getPlayer ()"
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+ ##### sh_character : getPlayer {#charactergetplayer }
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Returns which player owns this character.
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<h3 >Returns:</h3 >
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<span class =" types " ><span class =" type " >player</span ></span >
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