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DX11Project

An implementation of different techniques for the course DV1568 3D-Programmering

Techniques implemented:

  • Deferred Rendering
  • Load .obj models
  • Render Terrain with heightmap
  • Back face culling using Geometry Shader
  • Dynamic reflection cube
  • Point lights
  • First person camera controls
  • Particle System with billboarding on the GPU
  • Object raycasting / selection
  • Normal mapping

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