This bugfix release addresses issues related to the REDmod load order which prevent it from working as intended.
Bug Fixes
- Fixed an issue where the game was not being launched with the
-modded
command line option, so REDmods were not being loaded. The game will now always start with this option. - Fixed an issue where the load order was not being sent to
redmod.exe
after being set due to incorrect command line arguments. - We've put in place a workaround to cater for a bug in
redmod.exe
where it will not recompile if the same mods are present as the previous run but they are in a different order. This has been reported to CD Projekt Red. - Updated the REDmod batch script used with Protontricks on Linux to support the required command line arguments.
- Fixed an issue on Linux where the REDmod load order was not being applied due to incorrect line breaks (CRLF vs LF).
- Fixed an issue on Linux where the REDmod load order file was being posted in a location not accessible to the WINE prefix that RedMod.exe was running in.
- Cyberpunk 2077 on Epic Games is no longer detected as it's currently not supported (this change was made in 0.11.1 but was missed from the changelog).
Known Issues
- Collection success ratings will sometimes not match what is shown on the website.
- The app will attempt to run the REDmod.exe even if it is not installed, resulting in an error message.
- The sort order for some columns does not work as expected.
- The game version is not checked when adding a collection, meaning you can install outdated mods without being warned.
- The table header sorting and active tab states are not saved and are reset each time the view is loaded.
- In some Linux setups, REDmod load order is not applied correctly.