Limits enemy units to a maximum of two melee attacks per turn. This affects fast moving units such as spiders that have four AP.
For example, a four AP unit like a spider can still move up to four spaces, but it can only use up to two of its four AP to attack.
Examples:
- Move 4, Attack 0
- Move 0, Attack 2
- Move 2, Attack 2
This only affects melee attacks and not ranged attacks.
This differs from the game's difficulty settings as it does not reduce the total number of AP's, just the max melee attacks.
Save to add or remove at anytime.
If you enjoy my mods and want to buy me a coffee, check out my Ko-Fi page. Thanks!
Source code is available on GitHub at https://github.com/NBKRedSpy/QM_CapAttack
- v0.8.5 compatible.