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v0.9.0 - Projection

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@Mystfit Mystfit released this 04 May 04:20
· 73 commits to master since this release
  • Added image plate projection method. You can now spawn a camera actor with an attached image plate containing a generated image at the location in the world that the image was generated from. Useful for creating animatics using the sequencer where you can add different camera cuts for each generated image.
  • The dependencies button in the plugin UI will now open the dependencies window as a popup menu. The old floating dependencies window is still available in the Window menu
  • Removed the model init button. Models will not load when the generation button is clicked if the model preset has changed.
  • Updated the progress bar at the bottom of the viewport to update more frequently and added visual states to represent when a model is downloading or loading.
  • Camera texture projection has been marked as experimental but is included in this build. Generate an image then project the gnerated image onto the world to bake the texture to per-instance textures. You can then move the camera and generate a new image which will get baked into the parts of the first texture that weren't visible from the camera in the first pass. Using this method, you can build up a texture from multiple perspectives. This feature is still a work-in-progress.

Full Changelog: v0.9.0-alpha...v0.9.0-beta