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half8 "equals" and "not equals" operators don't conform to the IEEE 754 standard - Unity has not yet reacted to my bug-report in regards to their "half" implementation
Fixes
fixed undefined behavior of "vshr" functions for vector types smaller than 128 bits
fixed SSE2 implementations of "vrol" and "vror" functions for the (u)short16 type
Additions
implemented Bmi1 and Bmi2 intrinsics as functions with a "bits_" prefix (except for "andn", which has already been implemented as "andnot")
added high performance and/or SIMD "isdivisible" functions for all integer vector types and scalar value types
added high performance and/or SIMD "intpow" - integer exponentiation - functions for (u)int, (u)long and all integer vector types
added high performance and/or SIMD "floorpow2" functions for all integer vector types
added "nabs" - negative absolute value functions for all non-boolean vector- and single value types
added "indexof(vector v, value x)" functions for all non-boolean vector types
Improvements
aggressivley optimized away global variables (shuffle masks) and thus memory access and usage where appropriate
improved performance of 256 bit vector subvector getters
added Sse2 fallback code for all (u)long2/3/4 operators
improved performance of mulitplication, division and modulo operations for all (s)byte- and (u)short vector- and matrix types when dividing by a single non-compile time constant value
added overloads for (s)byte- and (u)short vectors' "divrem" functions with a scalar value as the divisor parameter, improving performance when it is a compile time constant
improved performance of "intsqrt" functions for most types
Changes
bump com.unity.burst to version 1.5
Fixed Oversights
added bitmask8 and bitmask16 functions for (s)byte and (u)short vector types, respectively