·
10 commits
to master
since this release
Nugget Doom 4.3.0, released April 23rd, 2025.
2025/June/13 update: replaced builds with new ones packaged with a newer version of FluidSynth to fix MIDI crashes.
New Features
- Hitbox-based Hitscan Collision setting
- Bounded Voxel Rendering setting
- Fancy mode for character cast
- Intermission ratio stats setting
- Recoil-pitch scale percent setting
- 'IDDET' cheat, to find exits in the automap
- Number of Bloodier Gibbing splats setting
- Setting to show only the powerup names/icons for powerup timers
- IWAD only setting for Alt. Intermission Background [1]
- Number of total message lines setting, to let the message review show more messages
- Support for slow-motion toggling sounds
- Setting to enable developer features
DIMLIGHT
developer cheat to toggle diminishing lighting
Changes
- Applied Hitbox Thing Lighting to weapon sprites
- When dying with freelook enabled, the camera is now pitched towards the killer
- Consequently, freelook can't be controlled manually while dead anymore
- Keys now flash on the automap when flashing of keyed doors is enabled
- Added rough distance checks to explosive-hitscan cheat
- Tweaked Bloodier Gibbing effect
- Made
FAUXDEMO
a developer cheat
Bug Fixes
- Rare crash involving PNG graphics and weapon inertia [thanks @rfomin]
- Automap zoom being reset when enabling automap with overlay disabled from a NUGHUD
- Direct vertical aiming for melee provoking hit effect without actually hitting an entity
- Specific switching bug with weapon toggles with switch interruption enabled
- Incorrect vanilla fake contrast with smooth diminishing lighting enabled
- Freecam interpolation issues
- Freecam not being forcefully disabled when enabling strict mode
- Potential desyncs by
comp_fuzzyblood
andcomp_nonbleeders
- Message review overriding message durations even when the new one were shorter
- Message review ignoring the forced-duration setting
DSMNUBAK
being unused
[1]. This might affect existing config files.