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Desloader

Installation

Preferred: Install from Webstore (only Firefox for now)

You can install DesLoader from the Firefox Web Store.

Other: Install from ZIP

For the Most Resent release install the extension from a ZIP file.

  • Head on over to DesLoader releases and get the newest release for your browser Chrome.zip for Chrome based browsers and Firefox.zip for Firefox.
  • Navigate to chrome://extensions for Chrome based browsers and about:debugging for Firefox.

Chrome

  • Unzip the downloaded zip file to a folder
  • Enable "Developer mode" (top-right)
  • Click "Load unpacked"
  • Select the unzipped folder

Firefox

  • Choose "This Firefox" on the left
  • Click "Temporary Extensions"
  • Click "Load Temporary Add-on"
  • Select the downloaded zip file (do not extract).

How To use

DesLoader Adds all types of tools to load things into Desmos. DesLoader is to be used mainly with Desmos 3D.

Warning

DESLOADER NEEDS TO BE USED WITH DESMODDER

Once you have installed DesLoader and DesModder you might see a button in the Top left of your screen that says "Show". This is how you will access the DesLoader menu. Once open you will see a large menu fill the screen That says tools.

Tools

This Bit will go in order of what is show in the menu from top down.

Hide

This allows you to hide the menu at any time.

Save State

This allows you to save the current state of the calculator into a .des file for sharing files over the 5MB cap.

Load State

This allows you to Load any valid .des file into the calculator.

Load OBJ

This allows you to load any OBJ file into Desmos no matter the tri count.

Load OBJ Optimized

This allows you to load OBJ files into Desmos. There is some Settings to this one as well.

Input Texture File

This allows you to input a texture to be mapped onto the last OBJ you loaded, ONLY IF "Load OBJ Optimized/Load OBJ with UV map" IS ON.

Load Array from CSV

This allows you to load a position or rotation array from a CSV file.

Settings for Both OBJ Optimized and normal loading

"Load OBJ Optimized/Load OBJ with UV map" allows you to up load a texture to that model using the texture file input. "Color" allows you to select the color you want you imported 3D file to be by letting you tell it what color variable to use.

Settings for OBJ Optimized loading

"Load OBJ Optimized with over 10,000 Triangles" allows you to import OBJ's over the data limit and will disable naming of the face and vertex variables. "Reflection on the X/Y/Z" will add a reflected model if rotations are turned on. "Load OBJ Optimized with array for Placement" allows you to input an array name into the "Array Name For Placement" text box and the length of the array into the "Array Count" text box to make a large number of the model at the offset location's with high performance. "Load OBJ Optimized with array for Rotations" does the same thing as "Load OBJ Optimized with array for Placement" but for rotating the objects and not offsetting them.

Tips

  • You can use both "Load OBJ Optimized with array for Placement" and "Load OBJ Optimized with array for Rotations" at the same time.
  • There will be examples and a training graph to mess around with at some point.

This is not affiliated with Desmos.

Little code has been made with AI.

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DesLoader adds all types of tools to load things into Desmos.

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