Event: onAnimalAttackingPoint(animal, point, *cancel)
Event: onAnimalDamaged(animal, killer, *cancel, *damage, limb, ragdoll)
Event: onAnimalFleeing(animal, direction, *cancel)
Event: onAnimalSpawned(animal)
Event: onAnimalRevived(animal)
Event: onBarricadeBuilded(barricade)
Event: onBarricadeDamaged(player, barricade, damage, cause, *cancel)
Event: onBarricadeSalvaged(player, barricade, *cancel)
Event: onDayNightUpdated(isDayTime)
Event: onMoonUpdated(isFullMoon)
Event: onRainUpdated(rain)
Event: onSnowUpdated(snow)
Event: onFarmHarvest(player, barricade, *cancel)
Event: onGunBarrelChanged(player, item, oldItem, newItem, *cancel)
Event: onGunBulletHit(player, item, hit, *cancel)
Event: onGunGripChanged(player, item, oldItem, newItem, *cancel)
Event: onGunMagazineChanged(player, item, oldItem, newItem, *cancel)
Event: onGunSightChanged(player, item, oldItem, newItem, *cancel)
Event: onGunShooted(player, item)
Event: onGunTacticalChanged(player, item, oldItem, newItem, *cancel)
Event: onPlayerBleedingUpdated(player, isBleeding)
Event: onPlayerBrokenUpdated(player, isBroken)
Event: onPlayerClothingEquipping(player, item, slot, *cancel)
Event: onPlayerClothingUnequipping(player, item, slot, *cancel)
Event: onPlayerDamagedCustom(player, killer, *cancel, *damage, cause, limb, ragdoll)
Event: onPlayerFlagUpdated(player, flagId, flagValue)
Event: onPlayerFoodUpdated(player, newFood)
Event: onPlayerGroupUpdated(player, oldGroupId, oldGroupRank, newGroupId, newGroupRank)
Event: onPlayerHealthUpdated(player, newHealth)
Event: onPlayerJoinRequested(playerSteam, rejectionReason)
Event: onPlayerOxygenUpdated(player, newOxygen)
Event: onPlayerPositionUpdated(player)
Event: onPlayerRadiationUpdated(player, isRadiated)
Event: onPlayerRelayVoice(player, isWalkie, *cancel)
Event: onPlayerSafetyUpdated(player, isSafe)
Event: onPlayerStaminaUpdated(player, newStamina)
Event: onPlayerSwapSeats(player, vehicle, fromseat, toseat, *cancel)
Event: onPlayerTakingItem(player, itemId, *cancel)
Event: onPlayerTemperatureUpdated(player, temperature)
Event: onPlayerUnequipped(player, item, *cancel)
Event: onPlayerVirusUpdated(player, newVirus)
Event: onPlayerWaterUpdated(player, newWater)
Event: onResourceDamaged(player, damage, cause, *cancel)
Event: onStructureBuilded(structure)
Event: onStructureDamaged(player, structure, damage, cause, *cancel)
Event: onStructureSalvaged(player, structure, *cancel)
Event: onSiphonVehicleRequest(player, vehicle, amount, *cancel)
Event: onVehicleCarjack(player, vehicle, force, torque, *cancel)
Event: onVehicleHeadLightsUpdated(player, vehicle, *cancel)
Event: onVehicleHook(player, vehicle, vehicleHooked, cancel)
Event: onVehicleHookRelease(player, vehicle, vehicleHooked, *cancel)
Event: onVehicleHorn(player, vehicle, *cancel)
Event: onVehicleLockpick(player, vehicle, *cancel)
Event: onVehicleLockRequest(vehicle, *cancel)
Event: onVehicleRepair(player, vehicle, totalHealing, *cancel)
Event: onVehicleTireDamaged(player, vehicle, cause, *cancel)
Event: onZombieDamaged(zombie, killer, *cancel, *damage, limb, ragdoll)
animal [Class]:
+alertPlayer(player)
+damage(uInt16 amount, [bool dropLoot], [string ragdoll])
+dropLoot()
+kill([string ragdoll])
+moveTo(vector3 position)
+runFrom(vector3 position)
+startle()
+look(vector3 position)[get] : animalLook
+backward [get] : vector3
+down [get] : vector3
+forward [get] : vector3
+health [get/set] : uInt16
+id [get] : uInt16
+isAttacking [get/set] : boolean
+isFleeing [get/set] : boolean
+isHunting [get/set] : boolean
+isMoving [get/set] : boolean
+isRunning [get/set] : boolean
+isWandering [get/set] : boolean
+instanceId [get] : uInt32
+left [get] : vector3
+position [get/set] : vector3
+right [get] : vector3
+targetPlayer [get] : player
+targetPoint [get] : vector3
+up [get] : vector3
animalLook [Class]:
+getBarricade() : barricade
+getPlayer() : player
+getPoint() : vector3
+getStructure() : structure
+getVehicle() : vehicle
barricade [Class]:
+anglex [get] : single
+angley [get] : single
+anglez [get] : single
+farm [get] : farm
+generator [get] : generator
+fire [get] : fire
+oven [get] : oven
consumeable [Class]:
+food [get] : float
+water [get] : float
effectspawn [Class]:
+effect(string guid, vector3 position)
+effectPlayer(string guid, vector3 position, player)
+effectClear(string guid)
farm [Class]:
+canFertilize [get] : boolean
+grow [get] : uInt16
+growth [get] : uInt16
+harvestExperience [get/set] : uInt32
+isFullyGrown [get] : boolean
fire [Class]:
+lit [get/set] : boolean
+wired [get] : boolean
generator [Class]:
+powered [get/set] : boolean
+wirerange [get] : generator
+fuel [get/set] : uInt16
gun [Class]:
+ammoMax [get] : float
+ammoMin [get] : float
+damage [get] : float
+fireDelay [get] : float
+fireRate [get] : float
+movementSpeed [get] : float
+range [get] : float
+recoilAim [get] : float
+recoilCrouch [get] : float
+recoilMultiplier [get] : float
+recoilProne [get] : float
+recoilSprint [get] : float
+reloadTime [get] : float
hit [Class]:
+animal [get] : animal
+barricade [get] : barricade
+direction [get] : vector3
+limb [get] : string
+normal [get] : vector3
+point [get] : vector3
+player [get] : player
+type [get] : string
+vehicle [get] : vehicle
+zombie [get] : zombie
item [Class]:
+consumeable [get] : consumeable
+description [get] : string
+durability [get/set] : uInt16
+gun [get] : gun
+rarity [get] : string
+quality [get] : ushort
map [Class]:
+getKey(object value) [get] : object
oven [Class]:
+lit [get/set] : boolean
+wired [get] : boolean
player [Class]:
+arrestCustom(uInt16 id, uInt16 strenght)
+hasEarpiece [get] : boolean
+isGrounded [get] : boolean
+isSafe [get] : boolean
+isRadiated [get] : boolean
+oxygen [get/set] : uInt16
+salvageTime [get/set] : uInt16
+stamina [get/set] : uInt16
+temperature [get] : string
playerClothing [Class]:
+removeBackpack()
+removeGlasses()
+removeHat()
+removeMask()
+removePants()
+removeShirt()
+removeVest()
playerInventoy [Class]:
+addItemAuto(ushort itemId, [byte amount], [bool autoEquipWeapon], [bool autoEquipUseable], [bool autoEquipClothing])
playerLook [Class]:
+getAnimal() : animal
+getZombie() : zombie
playerSteam [Class]:
+id [get] : string
+name [get/set] : string
serverExtended [Class]:
+clearAllAnimals()
+getAnimal(uInt16 instanceId) : animal
+getAnimalsInRadius(vector3 position, single radius) : object
+getPlayersInRadius(vector3 position, single radius) : object
+getZombiesInRadius(vector3 position, single radius) : object
String [Base Type]:
+isMatch(string value) [get] : boolean
structure [Class]:
+anglex [get] : single
+angley [get] : single
+anglez [get] : single
+isWired [get] : boolean
vehicle [Class]:
+enter(player)
+look(vector3 position)[get] : vehicleLook
+backward [get] : vector3
+down [get] : vector3
+forward [get] : vector3
+isBatteryFull [get] : boolean
+isBatteryReplaceable [get] : boolean
+isDrowned [get] : boolean
+isEmpty [get] : boolean
+isEngineOn [get] : boolean
+isEnginePowered [get] : boolean
+isExitable [get] : boolean
+isInsideNoDamageZone [get] : boolean
+isInsideSafezone [get] : boolean
+isRefillable [get] : boolean
+isRepaired [get] : boolean
+isSiphonable [get] : boolean
+isSkinned [get] : boolean
+isTireReplaceable [get] : boolean
+isUnderwater [get] : boolean
+left [get] : vector3
+right [get] : vector3
+up [get] : vector3
vehicleLook [Class]:
+getBarricade() : barricade
+getPlayer() : player
+getPoint() : vector3
+getStructure() : structure
+getVehicle() : vehicle
zombie [Class]:
+acid(vector3 direction, vector3 origin)
+boulder(vector3 direction, vector3 origin)
+breath()
+charge()
+damage(uInt16 amount, [bool dropLoot], [string ragdoll])
+dropLoot()
+kill([string ragdoll])
+throw()
+spark(vector3 target)
+spawnZombie(vector3 position, [string speciality], [single angle])
+spit()
+stomp()
+health [get/set] : uInt16
+isBoss [get] : boolean
+isCutesy [get] : boolean
+isHunting [get/set] : boolean
+isHyper [get] : boolean
+isMega [get] : boolean
+isRadioactive [get] : boolean
+id [get] : uInt16
+maxHealth [get] : float
+position [get/set] : vector3
+speciality [get/set] : string
Explanation:
Ragdoll must be one of these: "NONE", "BRONZE", "SILVER", "GOLD" or "ZERO".
Speciality must be one of these: "NONE", "NORMAL", "MEGA", "CRAWLER", "SPRINTER", "FLANKER_FRIENDLY", "FLANKER_STALK", "BURNER", "ACID", "BOSS_ELECTRIC", "BOSS_WIND", "BOSS_FIRE", "BOSS_ALL", "BOSS_MAGMA", "SPIRIT", "BOSS_SPIRIT", "BOSS_NUCLEAR", "DL_RED_VOLATILE", "DL_BLUE_VOLATILE", "BOSS_ELVER_STOMPER", "BOSS_KUWAIT".
RejectionReason must be one of these: "SERVER_FULL", "WRONG_HASH_LEVEL", "WRONG_HASH_ASSEMBLY", "WRONG_VERSION", "WRONG_PASSWORD", "NAME_PLAYER_SHORT", "NAME_PLAYER_LONG", "NAME_PLAYER_INVALID", "NAME_PLAYER_NUMBER", "NAME_CHARACTER_SHORT", "NAME_CHARACTER_LONG", "NAME_CHARACTER_INVALID", "NAME_CHARACTER_NUMBER", "PRO_SERVER", "PRO_CHARACTER", "PRO_DESYNC", "PRO_APPEARANCE", "ALREADY_PENDING", "ALREADY_CONNECTED", "NOT_PENDING", "LATE_PENDING", "WHITELISTED", "AUTH_VERIFICATION", "AUTH_NO_STEAM", "AUTH_LICENSE_EXPIRED", "AUTH_VAC_BAN", "AUTH_ELSEWHERE", "AUTH_TIMED_OUT", "AUTH_USED", "AUTH_NO_USER", "AUTH_PUB_BAN", "AUTH_ECON_DESERIALIZE", "AUTH_ECON_VERIFY", "PING", "PLUGIN", "CLIENT_MODULE_DESYNC", "SERVER_MODULE_DESYNC", "WRONG_LEVEL_VERSION", "WRONG_HASH_ECON", "WRONG_HASH_MASTER_BUNDLE", "LATE_PENDING_STEAM_AUTH", "LATE_PENDING_STEAM_ECON", "LATE_PENDING_STEAM_GROUPS", "NAME_PRIVATE_LONG", "NAME_PRIVATE_INVALID", "NAME_PRIVATE_NUMBER"
If something is inside [] means that is optional
-
Notifications
You must be signed in to change notification settings - Fork 0
MolyiEZ/uScriptExtended
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Packages 0
No packages published