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A port-and-upgrade from the beloved 1979 game from the Apple II days, but you may be familiar with it from C-64/128 or various DOS ports.

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MisterJames/LemonadeStand

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Lemonade Stand

A project that will eventually be a browser-based, over-powered Azure uprade of the beloved 1979 game, from back in the Apple II days. You may also be familiar with it from C-64/128 or various DOS ports. I played it first on the Commodore 64 and it's one of the first games I think we had. Nostalgia for ya.

Original Opening Screen

Goals

  • Convert the game to a browser-based application
  • Explore browser, drawing library and new-ish cloud technologies
  • Develop a retro, 8-bit look and feel for the UI, but make it pop hehehe
  • Over-engineer the heck out of this because why not
  • Perhaps introduce high scoring systems, 5-day weather forecasts, some other elements (like choose a neighborhood)
  • Create a competitive "season" for a world-wide simultaneous multiplayer
  • Have some fun, learn some stuff, don't take it too seriously, work away at it as I have time

Tech Stack

I have lived in the dotnet world and will continue to do so. I'll be running this as an Azure project and updating this list as I go.

  • dotnet 6
  • Azure Functions
  • (maybe?) Vue.JS
  • (likely?) SignalR

Project Needs

I'm not the best at design. I think that it would be fun to explore some drawing libraries to help render the game in combination with a lightweight framework, but I am open to suggestions here and would love to find someone willing or wanting to collaborate on some graphics or rendering code.

Contributing

If you have a great idea that you'd like to see incorporated, please feel free to create a proposal as an issue and we can talk through it. Then, just fork the code and put together a pull request.

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A port-and-upgrade from the beloved 1979 game from the Apple II days, but you may be familiar with it from C-64/128 or various DOS ports.

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