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Spawn proofer improvement #5485

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Gingerbeard5773
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Type of change

  • Bug fix
  • New feature

Description

  • Added optional raycasting, to allow better use on stricter servers.
  • Added blocks per tick option so Spawn Proofer can place faster on servers where allowed.
  • Added adjustable light levels, this allows for players to be able to place blocks wherever regardless of light level (useful for the nether).
  • Added adjustable light levels to the light overlay. This will help a lot when players are trying to spawn proof odd mobs that don't spawn in typical light levels.
  • Fixed Spawn Proofer not placing on soul sand and snow. Light overlay also renders those blocks now.

Related issues

resolves #3956 , resolves #3554, resolves #2056 - Soulsand problems
resolves #3656 - Snow problems
resolves #2875 - Adjustable light level

How Has This Been Tested?

Minecraft_.1.21.4.-.Singleplayer.2025-06-09.19-38-20.mp4
Minecraft_.1.21.4.-.Singleplayer.2025-06-09.19-55-45.mp4

Checklist:

  • My code follows the style guidelines of this project.
  • I have added comments to my code in more complex areas.
  • I have tested the code in both development and production environments.

Note:

After these changes I am considering if Light Overlay and Spawn Proofer should be merged into one module. The reason to do this would be to keep the light overlay synced with the spawn proofer because now the light levels can be adjusted differently for each. Nothing would really be different aside from losing the ability to hotkey each one separately (does anyone hotkey both of them though?). If you care, leave your thoughts in the comments.

Gingerbeard5773 and others added 3 commits June 9, 2025 19:33
* Added optional raycasting.
* Added blocks per tick.
* Adjustable light levels.
* Fixed Spawn Proofer not placing on soul sand and snow. Light overlay also renders those blocks now.
@Wide-Cat Wide-Cat merged commit 7fe9330 into MeteorDevelopment:master Jun 12, 2025
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