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Bed Aura rewrite #5467
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Bed Aura rewrite #5467
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* Overhauled Bed Aura. It now functions more like Crystal Aura in how it places beds.
can you make it so it works in the overworld please? |
src/main/java/meteordevelopment/meteorclient/systems/modules/combat/BedAura.java
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src/main/java/meteordevelopment/meteorclient/systems/modules/combat/BedAura.java
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Is there any reason to? the beds wont blow up. i could add in a debug version for creative mode where the player breaks the beds without explosions occuring, but i still dont see why this would be necessary |
Still draft since I have to fix the automove bug. and the autoswitch setting doesn't work properly |
Minecraft_.1.21.4.-.Multiplayer.3rd-party.Server.2025-06-07.21-56-41.mp4comparison of no spoof vs spoof |
Type of change
Description
Previously, beds could only be placed onto the target player, with a total of three positions (with rotations).
It wasn't even able to explode beds either. Did anyone notice?
This new Bed Aura is very similar to my Anchor Aura rewrite, with a few key differences regarding directional placement for beds.
How Has This Been Tested?
Minecraft_.1.21.4.-.Singleplayer.2025-06-05.09-37-35.mp4
Checklist: