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Matthew P Chapdelaine edited this page Nov 24, 2024 · 1 revision

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[Game] - Game Design Document

Version: [1.0] Last Updated: [Date] Author(s): [Names]

Executive Summary

High-level overview of the game concept

Target audience and platform(s)

Unique selling points

Development timeline and budget overview

Game Overview

Game Concept

Core gameplay loop

Genre

Main features and mechanics

Story synopsis

Target Audience

Primary demographic

Player preferences

Market analysis

Competition

Gameplay

Core Mechanics

Detailed description of primary gameplay systems

Player controls and input methods

Character abilities and progression

Game rules and constraints

Game Flow

Level/mission structure

Victory/loss conditions

Progression systems

Reward mechanisms

Game World

Setting and environment descriptions

World rules and physics

Time of day/weather systems (if applicable)

Scale and boundaries

Visual and Audio Design

Art Style

Visual direction and references

Character design guidelines

Environment art guidelines

UI/UX design principles

Audio Design

Music direction

Sound effects guidelines

Voice acting requirements

Audio implementation strategy

Technical Specifications

Platform Requirements

Target hardware

Minimum specifications

Development tools and engines

Third-party software/middleware

Performance Targets

Frame rate goals

Resolution support

Loading times

Network requirements (if multiplayer)

User Interface

HUD Elements

Health/status indicators

Maps/navigation

Inventory systems

Score/progress tracking

Menus

Main menu layout

Options/settings

Save/load system

Pause menu features

Content Creation

Level Design

Level creation guidelines

Environmental storytelling

Difficulty progression

Puzzle/challenge design

Asset List

Character models/animations

Environment assets

Props and items

Visual effects

Sound effects

Music tracks

Narrative Elements

Story

Plot outline

Character backgrounds

Dialogue system

Cutscene descriptions

World Building

Lore and background

Factions/groups

Languages/cultures

Historical events

Multiplayer (if applicable)

Game Modes

Player counts

Match types

Team structures

Ranking systems

Networking

Connection requirements

Latency handling

Server architecture

Anti-cheat systems

Monetization (if applicable)

Business Model

Pricing strategy

In-game purchases

DLC/expansion plans

Subscription services

Development Roadmap Milestones

Pre-production goals

Alpha milestone features

Beta milestone features

Release candidate requirements

Post-Launch Support

Update schedule

Content additions

Community engagement

Live service plans

Risk Analysis

Technical Risks

Development challenges

Performance concerns

Platform limitations

Security considerations

Design Risks

Gameplay balance

Player engagement

Market reception

Competition

Appendices

Reference Materials

Concept art

Prototype documentation

Market research

Technical specifications

Change Log

Version history

Major revisions

Design pivots

Feature changes

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