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Crescencio Lima edited this page Jul 2, 2019 · 7 revisions

We started developing the PLAR tool based on the Ph.D. research from Crescencio Lima. We identified some research gaps to address using a PLA recovery tool. In this way, Mateus Passos master research focused on developing the PLAR tool.

  • Workshop on Theses and Dissertations of CBSoft (WTDSoft 2014) September 28 - October 03, 2014, Maceió, BA, Brazil, we presented the PLAR tool first draft;

  • 9th Brazilian Symposium on Components, Architectures and Reuse Software (SBCARS) 2015, we presented the first publication using an initial version of PLAR tool;

  • 8th Brazilian Conference on Software: Theory and Practice - Tool Session (CBSOFT) 2017, we published a paper describing the tool features;

  • SBCARS 2017, we published a paper describing case studies using PLAR tool;

  • The version 1.0 of PLAR-tool results on Mateus Passos master dissertation defense. The document can be found in the following link: Master dissertation (in Portuguese);

  • 22nd International Systems and Software Product Line Conference (SPLC) 2018 challenge, we use the PLAR tool to recover the Apo Games variants and propose the PLA;

  • SBCARS 2018, we performed a deeper analysis of the recovery of the Apo Games;

  • Journal of the Brazilian Computer Society (JBCS) 2019. We extended the SBCARS 2018 paper by improving the Apo Games analysis.

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