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Theoretical analysis and algorithm development for Byzantine Vector Consensus in partially synchronous environments.

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Leader-Based Byzantine Vector Consensus

Theoretical analysis and algorithm development for Byzantine Vector Consensus in partially synchronous environments.

This repository contains the paper and presentation of the work "Improving the complexity of Byzantine Vector Consensus", by Manos Chatzakis (emmanouil.chatzakis@epfl.ch), Jovan Komatovic and Rachid Guerraoui, at DCL Lab of EPFL.

Context

In Byzantine vector consensus, every process proposes a value and eventually all correct processes decide a vector of $n-f$ values, where $n$ is the processes of the system and $f$ is the number of processes that are Byzantine, and thus they may operate in an adversary or arbitrary way.

The best practical solution to this problem is known to have communication complexity of $O(n^3)$ and latency of $O(f)$. An improvement to this solution regarding the communication complexity is known to be $O(n^2 \log n)$ but the latency of $O(n^f)$ makes it highly impractical.

Our proposed algorithm achieves Byzantine vector consensus with communication complexity of $O(n^2 \sqrt{n})$ and latency of $O(n \sqrt{n})$

Our environment is partially synchronous: The message delays are unbounded, till a global stabilization time.

Summary

We propose a Byzantine Vector Consensus protocol, which exploits a leader-based vector dissemination module which is responsible for disseminating a vector of $n-f$ values to the system. It achieves that by organizing in views and epochs. In each view a leader process tries to disseminate a vector, and every epoch has a specific number of views. For more details refer to the report of this work.

About

This work was done in collaboration with the Distributing Computing Laboratory lab of EPFL, during the Research Project of Computer Science Master program, during the spring semester of 2023.

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Theoretical analysis and algorithm development for Byzantine Vector Consensus in partially synchronous environments.

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