This project provides a custom Icosphere
generator as a module for the Godot 4 Engine. It allows for the creation of icospheres with adjustable radius and subdivision levels directly within Godot, complete with UV mapping and vertex colors support. It is written in C++ as a Godot Module.
- Customizable Radius: Adjust the size of the icosphere to fit your scene.
- Subdivision Levels: Control the detail level of the icosphere with subdivisions.
- UV Mapping: Automatic UV mapping for easy texture application.
- Vertex Colors: Supports vertex coloring for additional visual effects.
- Dynamic Mesh Generation: Generate and update icosphere meshes at runtime.
- Add an
Icosphere
node to your scene. - Adjust the
Radius
andSubdivisions
properties in the inspector to customize your icosphere. - Optionally, apply a material to the
Icosphere
for texturing or further visual customization.