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Icosphere Generator for Godot

Overview

This project provides a custom Icosphere generator as a module for the Godot 4 Engine. It allows for the creation of icospheres with adjustable radius and subdivision levels directly within Godot, complete with UV mapping and vertex colors support. It is written in C++ as a Godot Module.

Features

  • Customizable Radius: Adjust the size of the icosphere to fit your scene.
  • Subdivision Levels: Control the detail level of the icosphere with subdivisions.
  • UV Mapping: Automatic UV mapping for easy texture application.
  • Vertex Colors: Supports vertex coloring for additional visual effects.
  • Dynamic Mesh Generation: Generate and update icosphere meshes at runtime.

Usage

  1. Add an Icosphere node to your scene.
  2. Adjust the Radius and Subdivisions properties in the inspector to customize your icosphere.
  3. Optionally, apply a material to the Icosphere for texturing or further visual customization.

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