A high-performance, pixel-perfect rope simulation plugin for Godot 4.4, featuring realistic physics, customizable rendering, and interactive anchors.
- 📐 Pixel-perfect rendering with multiple line algorithms (Bresenham and DDA)
- 🧵 Realistic physics with verlet integration
- 🔌 ECS-friendly design for optimal performance
- 🎮 Interactive ropes with grabbing, breaking, and dynamic anchors
- 🎨 Visual customization with adjustable pixel size, spacing, and colors
- 💥 Collision detection with environment objects
Comprehensive documentation is available:
- Getting Started - Installation and basic setup
- API Reference - Complete reference for all classes, methods, and properties
- Configuration Guide - Detailed configuration options
- Advanced Usage - In-depth technical details
- Example Implementations - Common use case implementations
- Performance Optimization - Tips for maximum performance
- Troubleshooting Guide - Solutions for common issues
- Open your Godot project
- Navigate to AssetLib tab in the top center of the editor
- Search for "PixelRope"
- Click on the plugin and press "Download"
- In the installation dialog, click "Install"
- Enable the plugin in Project Settings > Plugins
- Download the plugin from this repository
- Extract the
addons/pixel_rope
folder into your project'saddons
directory - Enable the plugin in Project Settings > Plugins
# Create a rope
var rope = PixelRope.new()
# Configure basic properties
rope.segment_count = 50
rope.segment_length = 5.0
rope.pixel_size = 4
rope.rope_color = Color(0.8, 0.6, 0.2)
# Add to scene
add_child(rope)
# Position the anchors
rope.start_position = Vector2(100, 100)
rope.end_position = Vector2(300, 300)
The plugin includes several example scenes demonstrating different use cases:
- Basic rope configuration
- Dynamic bridges
- Grappling hooks
- Pulley systems
- Towing mechanics
- Dynamic lighting
This project is licensed under the Mozilla Public License Version 2.0.
Contributions are welcome! Check the GitHub issues or submit pull requests.
Lost Rabbit Digital LLC
- Boden McHale - Programming and Design
- Tangle System - @smitner.studio
- Collision System - @atropos148.bsky.social
- Elastic System - @brinegame.bsky.social