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Commit b7e5d21
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Big functionality update (#18)
* Added UI settings properties
* Disabled SFX asserts in picotool
* Fixed default UI sprite
* Playing with depth auto-scaling
* WIP of walk speed being affected by auto-depth calc
* Improved actor auto-depth scale & walk
* Now made "Scale" an Actor/Obj property
* Now shifted the actor sprite to proper x,y coord (next will be fun!)
* WIP trying to correct actor offset for pathfinding
* better auto scale ratio
* Got talking overlay aligned (close enough), now need to anchor to ground
* Actor now bottom-center aligned, with talking too
* Now auto-scales the walking path based on distance/scale
* WIP
* Fixed the blur/motion diff when camera moving
* Fixed face dir while walking
* Removed test/debug code
* Reset spr flags back
* Last debug line removed
* Still got a bug with talking to other actors - also auto-scale w/stairs!
* Fixed talking offset
* Now scale starts further back
* WIP
* Almost there, now scaling is not on by default
* WIP
* Think I'm done with the auto-depth now
* WIP
* WIP
* WIP auto-scale limits
* Added "autoscale_zoom"
* Fixed bug with new autoscale_zoom
* WIP
* WIP
* WIP
* Re-fixed autoscale
* Added Scale again
* WIP
* Fixed scale again!
* WIP
* Updated asserts
* WIP Talking Skip (disabled for now)
* First pass on skip talking + custscene
(prob using too many tokens)
* Improved the skip dialog/cutscene code
* Reduced some tokens
* updated minified code for skip code
* WIP on new auto-scale
* More WIP scaling
* Fixed scale factors
* And walking too
* Fixed "fast" walk away
* b4 refactor
* Fixed walk away speed + optimised
* removed old code, commented stuff out
* Had to undo last change - but prob better
* More code tidying (+fixes)
* updated picotool
* WIP
* WIP
* Updated template to latest
* Fixed game depths
* Test commit
* Updated submodule
* wip
* Added talking overlay offset+width
* Added talking offset and saved tokens
* latest code
* WIP exact walk_to - needs more checks!
* Added precise walking!!!
* First version of generic animation
* WIP - seems to work
* Renamed to "face_towards"
* Now objects can animate!
* WIP broken spin top
* Fixed spinning top
* Fixed do_anim bug and updated game code
* Fixed the walking in walls (I think - kind of a patch!)
* Update
* Fixed "Walking to Object, then clicking diff Verb does latter"
* Fixed "USE" display and also Game bucket logic
* Fixed hover obj display when executing
* Fixed error if specify invalid sprite state
* WIP default to look-at in inventory
* Almost got look-at inventory items
* Now got inventory default action (look-at)
* WIP
* submodule refresh
* Updated comments
* Restored Token history
* Fixed some issues in Demo game
* Fixed not being able GIVE or USE inventory objects again
* Now can use all verbs on inventory items again
* Update history
* Fixed scaling in demo game
* Fixed playing actor anims when not moving
* added 'show_depth'
* Updated boilerplate code
* Latest engine build
* Added missing verb_default_inventory_index
* Fixed issue when actors without walk anims (defaults to idle anim)
* Now using latest commit after PR1 parent 64dc521 commit b7e5d21Copy full SHA for b7e5d21
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