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While it is heavily "inspired" by the SCUMM engine, it isn't a true replica (for that you'll want good ol' [SCUMM-VM](https://en.wikipedia.org/wiki/ScummVM)). However, SCUMM-8 attempts to stay as true as possible to the [original SCUMM command reference](http://www.wilmunder.com/Arics_World/Games.html).
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While it is heavily "inspired" by the SCUMM engine, it isn't a true replica (for that you'll want good ol' [SCUMM-VM](https://en.wikipedia.org/wiki/ScummVM)). However, SCUMM-8 attempts to stay as true as possible to the [original SCUMM command reference](https://web.archive.org/web/20180226005830/http://wilmunder.com/Arics_World/Games.html).
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> *"Cool, so does that mean I can play those old LucasArts games in PICO-8?!"*
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Er... no. SCUMM-8 cannot play those original games, just that it is intended to provide similar functionality within the (very limited) world of PICO-8.
@@ -51,8 +51,8 @@ python3 build.py
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This will output scumm-8.min.lua, containing the minified engine code which you can copy to your own cart. It will also output new copies of game.p8 and template.p8, which should be committed to the repository.
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## Thanks & Useful Resources
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A big thanks to [Aric Wilmunder](http://www.wilmunder.com/Arics_World/Games.html) (ex-LucasArts developer) for sharing valuable SCUMM documentation.
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Particularly the **SCUMM Tutorial** (1991), the example room from which was the first room I actually created in SCUMM-8 (minus the cool Sam & Max gfx, of course)
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A big thanks to [Aric Wilmunder](https://web.archive.org/web/20180226005830/http://wilmunder.com/Arics_World/Games.html) (ex-LucasArts developer) for sharing valuable SCUMM documentation.
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Particularly the **[SCUMM Tutorial](https://web.archive.org/web/20160721004826/http://www.wilmunder.com/Arics_World/Games_files/SCUMM%20Tutorial%200.1.pdf)** (1991), the example room from which was the first room I actually created in SCUMM-8 (minus the cool Sam & Max gfx, of course)
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Thanks also to Dan Sanderson for his [picotool](https://github.com/dansanderson/picotool) - specifically his minifying tool (luamin), which enabled me to squeeze MUCH more code under PICO-8's limits.
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