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README.md

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# SCUMM-8
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![SCUMM-8](https://i2.wp.com/www.liquidream.co.uk/wp-content/uploads/2017/09/slide-scumm8-v2.png)
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## What is SCUMM-8?
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SCUMM-8 is a "demake" of the [SCUMM](https://en.wikipedia.org/wiki/SCUMM) engine (which powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion) for the [PICO-8 Fantasy Console](http://www.lexaloffle.com/pico-8.php).
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## Thanks & Useful Resources
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A big thanks to [Aric Wilmunder](http://www.wilmunder.com/Arics_World/Games.html) (ex-LucasArts developer) for sharing valuable SCUMM documentation.
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Particularly the **SCUMM Tutorial **(1991), the example room from which was the first room I actually created in SCUMM-8 (minus the cool Sam & Max gfx, of course)
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Particularly the **SCUMM Tutorial** (1991), the example room from which was the first room I actually created in SCUMM-8 (minus the cool Sam & Max gfx, of course)
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Thanks also to Dan Sanderson for his [picotool](https://github.com/dansanderson/picotool) - specifically his minifying tool (luamin), which enabled me to squeeze MUCH more code under PICO-8's limits.
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Shoutout to **@PixelArtM**, whose [PICO-8 mockup](https://twitter.com/PixelArtM/status/758735822426284036) inspired me to wonder whether this could *actually* be pulled off within the virtual console's limits (SPOILER: it can... just about!).
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**UPDATE**: "Life Imitates Art" as **@PixelArtM** uses SCUMM-8 to make said mockup [a reality!](https://twitter.com/PixelArtM/status/857193912229933056)
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Shoutout to **@PixelArtM**, whose [PICO-8 mockup](https://twitter.com/PixelArtM/status/758735822426284036) inspired me to wonder whether this could *actually* be pulled off within the virtual console's limits (and then later used SCUMM-8 to make said mockup [a reality!](https://twitter.com/PixelArtM/status/857193912229933056))
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Some other great SCUMM resources I found along the way include the following:
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- [Ron Gilbert's post about "SCUMM Script"](http://www.pagetable.com/?p=614)

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