This is a multiplayer Bomberman created in Racket (LISP dialect, functional programming). File convention is based on the one used in Garry's Mod (https://github.com/Facepunch/garrysmod)
The project was created for a University Course. Timespan for entire project: 1 week :)
- Just run bomberman_local.rkt
 
- Run bomberman_server.rkt
 - Then proceed to run (launch-server-withport ThePortYouWant)
 
- Run bomberman_client.rkt
 - Run (create-world-withipandport "ANumberGoingFrom1To4" "TheServerIp" TheServerPort)
 
- Run bomberman_tests.rkt
 
- Leystryku (me)
- Collision System
 - Movement
 - Entity System
 - Ents
 - The game Engine
 - Game Logic
 - Bomberman Logic
 - Rendering engine
 - Animation System
 - Networking
 - Field Logic
 - Game Events
 - Cleanups
 - Comments (Documentation)
 - etc
 
 - Marc:
- Manuals PDF
 - Gameover Serverside Logic
 - Tests
 - Cleanups
 - Comments (Documentation)
 
 - Serhat:
- Manuals PDF
 - Sound Assets
 - Sound System
 - Cleanups
 - Comments (Documentation)
 
 - Assets:
- Opengameart
 
 - Source Engine
- Inspiration for the events system
 
 - Garry's Mod
- The file convention with the cl_, sh_ sv_
 
 




