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2.6.24

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@Zumwani Zumwani released this 12 Jun 18:06
· 1 commit to main since this release
7a12eea

ASM 2.6.24
https://github.com/Lazy-Solutions/AdvancedSceneManager/releases

2.6.24

  • Added OpenChanged event to scene and collection popups, hopefully helping with BoolVariable ScriptableObject workflows.

2.6.23

  • Fixed scene helper collection OpenAdditive calling SceneCollection.Open, instead of .OpenAdditive.

2.6.22

  • Fixed scene and collection drag in unity 2021.

2.6.21

  • Fixed issue where dragging from collection header would not trigger drag drop for collection. This issue was also present for SceneField, and has also been fixed.

2.6.20

  • Fixed some issues with input binding field. Added listening label, fixed space and enter. Fixed bug where listener would remain active after deleting a row.

2.6.19

  • Fixed issue where collection close callbacks may not have been called.

2.6.18

  • Fixed links to samples.

2.6.17

  • Fixed null ref that could occur when asm was cleaning up its internal asset lists.

2.6.16

  • Fixed issue where addressable scene would not update its address when scene was renamed.

2.6.15

  • Fixed compilation error in 2021.

2.6.14

  • Fixed issue with addressables throwing errors because SceneInstance is invalid.

2.6.13

  • Fixed issue with blocklist introducted in earlier patch.

2.6.12

  • Fixed issue where whitelist with an empty path would filter out all scenes.
  • Made ASMScriptableSettings more robust, which should hopefully resolve issues building from the command line. Cleanup has also been made more robust, hopefully preventing ASMSettings from being left inside of Assets after build.

2.6.11

  • Fixed issue where addressables scene could not be closed.

2.6.10

  • Added button to sort profile popup.

2.6.9

  • Fixed build compilation errors.

2.6.8

  • Fixed some issues where Scene.m_assetReference would be used when invalid.

2.6.7

  • Fixed issue where non-addressable scenes would not close, if addressables was installed.

2.6.6

  • Fixed usage of HttpUtility, which does not to exist in .net framework, only .net standard 2.1 Api Compatibility Level.

2.6.5

  • Changed addressables to support AssetReference.
  • Added SceneUtility.CreateAddressableScene(), and .FindAddressableScene(), to hopefully allow referencing and opening scenes that are not contained within the same project.

2.6.4

  • Fixed issue where certain overloads for AssetDatabaseUtility.FindAssets() would not return sub assets.

2.6.3

  • Fixed issue where ASMSettings inspector would be disabled.

2.6.2

  • Fixed AssetDatabaseUtility.FindAssetPaths not returning sub assets.

2.6.1

  • Fixed null ref in CollectionView, with no active profile
  • Added sorting to profile list.
  • Fixed bug where collection would not expand after adding a scene field in ASM window.
  • Added option in devmenu > Tools > Re-track missing collections to ASM project settings...