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Screen checks
The screen-check configurator has its own section in the settings menu and contains the following settings/information:
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help button (?) with information on how pixel-checks work and why they sometimes need to be recalibrated
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list of implemented pixel-checks and image-checks:
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long-clicking an underlined name will show information and calibration-instructions
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left-clicking the button will perform a manual screen-check; this is for checking whether saved screen-data is still up to date
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right-clicking the button will (re)calibrate the specific screen-check
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button to open the image folder
- only needed on systems running a Windows version older than 10, where screen-capping has to be done manually
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this is primarily a trouble-shooting feature which potentially enables the user to fix script-incompatibilities after game-updates on their own without having to wait for me to release an update
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this is also where screen-checks will be calibrated the first time after being implemented
- script-users during archnemesis had to do this when starting the script for the first time (open arch-inventory and press 7)
- script-users during archnemesis had to do this when starting the script for the first time (open arch-inventory and press 7)
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screen-checks are very useful for because they enable me to make the script more responsive and easier to use (they take away the need to toggle certain interface-elements)
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they also make the concept of the omni-key possible by contextualizing its usage
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giving the user the ability to calibrate and verify pixel-checks manually is mandatory because game-updates sometimes change UI textures, which necessitates updating pixel-check values