An accuracy task that requires a user to hold their finger on a start position before a series of targets appear and disappear when the user lifts his/her finger to press them.
- You can find the 'config.properties' file with the following variables that can be changed to whatever suits your study
Variable name | Description | Default Value |
---|---|---|
length_targets | The number of targets to appear along the length | 6 |
width_targets | The number of targets to appear along the width | 6 |
circle_diameter | The size of the targets | 100 |
Example of output file with 7 trials attempted out of 36
Response Timings (ms): 1414, 1036, 949, 960, 1282, 1365, 1841, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Reaction Timings (ms): 592, 473, 443, 456, 530, 714, 888, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Points: 1.0, 0.5, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
Entries: 32, 19, 18, 6, 11, 30, 31, 21, 13, 17, 35, 20, 9, 12, 14, 7, 16, 3, 15, 25, 28, 10, 34, 27, 2, 8, 24, 4, 33, 5, 0, 1, 23, 29, 26, 22,
Fastest Response Time (ms): 949ms
Fastest Reaction Time (ms): 443ms
Output | Description |
---|---|
Response Timings (ms) | How long it takes from finger lift to pressing target |
Reaction Timings (ms) | How long it takes from target show to finger lift |
Points | The points accumulated for the trial, refer to table below for point legend |
Entries | Targets are enumerated from 1 to 36, this shows which target was presented. This is included if the researcher is looking to compare one users trials to another. For example data analysis can be done on multiple export files to see if entries 1-10 were pressed with more accuracy by ALL user |
Fastest Response Time | Fastest Response time recorded |
Fastest Reaction Time | Fastest Reaction time recorded |
Points | Description |
---|---|
1.0 | Direct hit in the target |
0.5 | Non-direct hit, but within 125% of the radius |
0.0 | Missed and not within 125% of radius |