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@skarthik0196 skarthik0196 commented Oct 15, 2025

Description

Issues:

  1. Some of the ray tracing samples violate the spec requirement that scratch buffers must be aligned to VkPhysicalDeviceAccelerationStructureProperties::minAccelerationStructureScratchOffsetAlignment. This can cause crashes if the default alignment reported by vkGetBufferMemoryRequirements does not match minAccelerationStructureScratchOffsetAlignment.
  2. The Shader Binding Table must also respect shaderGroupBaseAlignment.

This PR adds a way to specify the required alignment for a buffer. Internally, it updates the buffer creation code to use vmaCreateBufferWithAlignment instead of vmaCreateBuffer if an alignment is specified. I only updated the BufferBuilder to allow a way to specify an alignment since the comments says the other Buffer constructor is now deprecated.

The following samples have been updated to be alignment aware for scratch buffers and Shader

  1. ray_tracing_extended
  2. ray_tracing_reflection
  3. ray_queries
  4. ray_tracing_position_fetch
  5. mobile_nerf_rayquery

Testing
I did a full batch run on an AMD Radeon RX 9070XT and a Nvidia Geforce RTX 5090 on Windows. I currently don't have a setup to test other platforms.

General Checklist:

Please ensure the following points are checked:

  • My code follows the coding style
  • I have reviewed file licenses
  • I have commented any added functions (in line with Doxygen)
  • I have commented any code that could be hard to understand
  • My changes do not add any new compiler warnings
  • My changes do not add any new validation layer errors or warnings
  • I have used existing framework/helper functions where possible
  • My changes do not add any regressions
  • I have tested every sample to ensure everything runs correctly
  • This PR describes the scope and expected impact of the changes I am making

Note: The Samples CI runs a number of checks including:

  • I have updated the header Copyright to reflect the current year (CI build will fail if Copyright is out of date)
  • My changes build on Windows, Linux, macOS and Android. Otherwise I have documented any exceptions

If this PR contains framework changes:

  • I did a full batch run using the batch command line argument to make sure all samples still work properly

Sample Checklist

If your PR contains a new or modified sample, these further checks must be carried out in addition to the General Checklist:

  • I have tested the sample on at least one compliant Vulkan implementation
  • If the sample is vendor-specific, I have tagged it appropriately
  • I have stated on what implementation the sample has been tested so that others can test on different implementations and platforms
  • Any dependent assets have been merged and published in downstream modules
  • For new samples, I have added a paragraph with a summary to the appropriate chapter in the readme of the folder that the sample belongs to e.g. api samples readme
  • For new samples, I have added a tutorial README.md file to guide users through what they need to know to implement code using this feature. For example, see conditional_rendering
  • For new samples, I have added a link to the Antora navigation so that the sample will be listed at the Vulkan documentation site

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CLAassistant commented Oct 15, 2025

CLA assistant check
All committers have signed the CLA.

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2 participants