WIP: Add support for mesh shaders. #2642
Draft
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Made an attempt at wiring up mesh shader support in MoltenVK. The Vulkan-Samples mesh_shading example works, however trying to run CTS, well...
If anyone has any ideas on debugging that, would be appreciated.
TO-DO list:
DrawIndex
SPIR-V built-in which is used by many test cases.And lastly, multiview is not supported in this PR. It seems like a lot would need to be done to wire up the way multiview works currently to mesh shaders, and the extension has a feature flag for this, so it's disabled for now.