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Speeding up KSP loading for faster iteration
Since most changes to code or content requires restarting the game, it helps a lot to make loading times as fast as possible.
You can strip out a lot of unnecessary features to make KSP load faster for mod development. Some folders you can usually delete (unless your mod will need them):
KSPedia
Missions
-
Spaces
(IVAs) -
Props
(Objects used in IVAs) -
zDeprecated
(Old parts, some old vessels may not load without) - Some content of
Parts
, whatever you don't need for testing -
Agencies
May cause minor issues -
Flags
,FlagsAgency
andFlagsOrganization
May also cause minor issues
You should also delete any stock parts that you don't need for testing your mod, as well as the DLC folders.
You can also install the QuickStart mod to have the game automatically return to the scene you left it in: https://spacedock.info/mod/110/QuickStart
Additionally, installing KSP Community fixes will speed up game loading through its caching functionality. Keep in mind though that it changes a few stock behaviors, I would recommend reading the list of features: https://forum.kerbalspaceprogram.com/topic/204002-18-112-kspcommunityfixes-bugfixes-and-qol-tweaks/