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RSE_Engines PartModule
Ensou edited this page Nov 30, 2020
·
16 revisions
PartModule for Engines.
Parameters | Description |
---|---|
volume | Master Volume for this PartModule |
SoundLayer Group | Description |
---|---|
EngineId{} | Replace "EngineId" with the Correct EngineId. Default is "Engine" unless specified under ModuleEngines or ModuleEnginesFX PartModule. |
Engage{} | Engage Group |
Disengage{} | Disengage Group |
Flameout{} | Flameout Group |
Example Module Manager Config from Rocket Sound Enhancement Stock Configs for S3 KS-25 "Vector" Liquid Fuel Engine
@PART[SSME]:FOR[RocketSoundEnhancement]
{
// Remove Stock Audio.
@EFFECTS{@running_closed{!AUDIO{}}}
@EFFECTS{@engage{!AUDIO{}}}
@EFFECTS{@flameout{!AUDIO{}}}
MODULE
{
name = RSE_Engines
volume = 1.0 // Master Volume for this PartModule
// Vector's Engine ID
// Crossfade between two SoundLayers based on Thrust Power
KS25
{
SOUNDLAYER
{
name = ThrustHigh
audioClip = RocketSoundEnhancement/Sounds/Engines/Liquid_Heavy-High
loop = true
spread = 0.5
channel = ShipBoth
volume = 0.0 0.0
volume = 0.33 0.0
volume = 0.66 1.0
volume = 1.0 1.0
pitch = 1.0
}
SOUNDLAYER
{
name = ThrustLow
audioClip = RocketSoundEnhancement/Sounds/Engines/Liquid_Heavy-Low
loop = true
spread = 0.5
channel = ShipBoth
volume = 0.0 0.0
volume = 0.33 1.0
volume = 0.66 0.0
volume = 1.0 0.0
pitch = 1.0
}
}
Disengage
{
SOUNDLAYER
{
name = Disengage
audioClip = sound_vent_soft
channel = ShipBoth
volume = 0.2
pitch = 2.0
}
}
Flameout
{
SOUNDLAYER
{
name = FlameOut
audioClip = sound_explosion_low
channel = ShipBoth
volume = 1.0
pitch = 2.0
}
}
}
}