Simple Timeline is an editor tool that helps create and manage sequences of actions in Unity. It provides a straightforward way to animate objects and trigger events over time.
- Visual timeline editor window
- Support for multiple agents (objects)
- Various command types:
- Move To: Move object to target position
- Move Add: Add offset to current position
- Rotate To: Rotate object to target rotation
- Rotate Add: Add rotation offset
- Set Color: Change object color
- Send Message: Trigger instant events
- Open your Unity project
- Go to
Window -> Timeline Editor
to open the Timeline Editor window - Select any GameObject with a TimelineAgent component
- Add commands using the inspector or Timeline Editor window
To see the tool in action:
- Open the included SampleScene
- Open Timeline Editor window
- Select objects with TimelineAgent component
- Try adding/editing commands
- Use Play/Pause buttons to preview animations
- Adjust timing using the timeline ruler
- Left click and drag on time ruler: Scrub through timeline
- Mouse wheel on ruler: Zoom timeline
- Click '-' button on command: Remove command
- Click 'Set' button (where available): Set target values from current object state
- Commands can overlap and will blend together
- Each command type has its own specific settings
- Timeline state is saved with the scene
- Unity 2022.3.47f1 or higher