This project is a small lightweight physics engine
This was made by a dyslexic 15-year-old in his mom's basement so sorry for the bad spelling
This library is not a full-on physics engine but aims to give you the tools to do so yourself
The library is made to be as flexible as possible meaning that it will run on practically anything, with the only
soft requirement being that your CPU has an FPU (still runs but is slower without). It will also work with any game engine/graphics library.
It's released under the LGPL 2.1 license so it's free to use in any project (some credit would be nice tho :).
If you don't like the spelling just dm me some corrected code at kboxkbox1234@gmail.com
The only requirement is to have math.h installed (it probably is already installed)
Just dump the sphysics.h and the lib folder in your project and include it
Simplest build command: gcc your_file.c -o your_program
If you want to run the included demo, you will need to install raylib which is the graphics library used to visualize everything.
You don't need raylib to use the library