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Generalise mesh3d within GR backend to support Integer types #5107

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merged 1 commit into from
Jun 11, 2025

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InfiniteChai
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Small fix - noticed while looking at #5051 that the GR backend only supports the system signed integer type Int for the connections within a mesh3d.

Seems an unnecessary constraint, so broadening to support any Integer type. The underlying polygonmesh3d converts it into a Vector{Int32} for the ccall so no need to do any conversion higher up.

Tested locally that cases with various signed and unsigned integers work as expected

@t-bltg t-bltg merged commit fb5792c into JuliaPlots:v2 Jun 11, 2025
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t-bltg commented Jun 11, 2025

Thanks !

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