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Improve floating-point Euclidean division for Float16 and Float32 #49637
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simonbyrne
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Does this result in a call to
llvm.rint.f64
in llvm code? I'm away from computer, can't test myself.There was a problem hiding this comment.
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Yes (if you use
RoundNearest
):There was a problem hiding this comment.
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I have had problems with a target, which has only half and single precision floating point numbers, not implenting
llvm.rint.f64
. This is a problem with oursin(::Float32)
andcos(::Float32)
methods, but at least I can override those methods with calls to f32 llvm intrinsics, but with a quick search in llvm langref on the phone I couldn't find an intrinsic for this operation (I hope I missed it), which would make replacing this method much more cumbersomeUh oh!
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It isn't a function in most languages (and isn't in C), so it probably doesn't have an LLVM intrinsic (otherwise we would have used that).
Do we have some flag that can detect whether the target has native Float64?