I don't really internet but here's some of my stuff
Gerstner Wave Water Shader
- Made with OpenGL / GLSL in own rendering engine
- Uses math done by real smart people to be physically accurate
- Tons of parameters to mess with
- Heightmap of Lake Champlain / Burlington area in there for fun, using real height data from Tangrams Heightmapper (so kool!)
- Read the Wikipedia page
Experiementing with shders in Unity
- Toon Shader
- Outline Shader: Testing both (a naive) inverse hull approach and post processing approach
- Other post processing effects