A curated list of resources for using artificial intelligence models in game development, especially in game generation. Here, we maintain a comprehensive collection of research papers, blogs, games, demos, and other relevant materials. Contributions are warmly welcomed and highly encouraged.
- [2025/03/10] The first version of this awesome repo.
You may use these categorized emojis to search for specific types of material.
- ๐ Paper: Academic research papers and publications
- ๐ Blog: Blog posts, articles and technical writeups
- ๐ฎ Media Game: Game demos and playable implementations
- ๐ฒ Board Game: Board game and tabletop game implementations
- ๐ Dataset: Datasets and training data
- ๐น Video: Video demonstrations and tutorials
- ๐ฐ News: Latest updates and announcements
- ๐ป Code: Source code and implementations
- ๐ Link: Useful links and resources
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๐ [blog 2025] Runway is going to let people generate video games with AI, theverge. [Blog]
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๐ [arXiv 2025] Matrix-Game: Interactive World Foundation Model, Yifan Zhang et al. [Paper]
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๐ [arXiv 2025] Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition, Jiaqi Li et al. [Paper]
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๐ [arXiv 2025] Playing with Transformer at 30+ FPS via Next-Frame Diffusion, Xinle Cheng et al. [Paper]
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๐ [blog 2025] Matrix Game, Skywork AI. [Blog]
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๐ [blog 2025] Introducing Multiverse: The First AI Multiplayer World Model, Enigma Labs. [Blog]
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๐ [blog 2025] Video Game Bench, Alex Zhang et al. [Blog]
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๐ [arXiv 2025] WORLDMEM: Long-term Consistent World Simulation with Memory, Zeqi Xiao et al. [Paper]
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๐ [arXiv 2025] MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft, Junliang Guo et al. [Paper]
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๐ [arXiv 2025] Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games, Shouren Wang et al. [Paper]
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๐ [arXiv 2025] V-MAGE: A Game Evaluation Framework for Assessing Visual-Centric Capabilities in Multimodal Large Language Models, Xiangxi Zheng et al. [Paper]
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๐ [blog 2025] Lucid Minecraft Simulator, Lucid. [Blog]
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๐ [blog 2025] WHAMM! Real-time world modelling of interactive environments, Microsoft. [Blog] [Blog]
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๐ [arXiv 2025] AdaWorld: Learning Adaptable World Models with Latent Actions, Shenyuan Gao et al. [Paper]
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๐ [arXiv 2025] WonderTurbo: Generating Interactive 3D World in 0.72 Seconds, Chaojun Ni et al. [Paper]
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๐ [arXiv 2025] Exploration-Driven Generative Interactive Environments, Nedko Savov et al. [Paper]
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๐ [arXiv 2025] AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction, Junhao Cheng et al. [Paper]
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๐ [arXiv 2025] Model as a Game: On Numerical and Spatial Consistency for Generative Games, Jingye Chen et al. [Paper]
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๐ [CHI 2025 Best Paper] DreamGarden: A Designer Assistant for Growing Games from a Single Prompt, Sam Earle et al. [Paper]
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๐ [arXiv 2025] OPEN ROLE-PLAYING WITH DELTA-ENGINES, Hongqiu Wu et al. [Paper] (like the idea of this paper!)
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๐ [arXiv 2025] In the Blink of an Eye: Instant Game Map Editing using a Generative-AI Smart Brush, Vitaly Gnatyuk et al. [Paper]
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๐ [blog 2025] AI-Nativeๆธธๆๅบ่ฏฅๅฆไฝ่ฝๅฐ๏ผ็็่ฟ12ๆฌพๆธธๆๆฏๆไนๅ็!, Founder Park. [Blog-Chinese]
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๐ฎ inZOI, inZOI Studio. [Game Link]
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๐ [arXiv 2025] Towards Enhanced Immersion and Agency for LLM-based Interactive Drama, Hongqiu Wu et al. [Paper]
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๐ [link 2025] Make words for the battle ็จ้ๆบๆฑๅญไฝไธบๅ่ฏญๆๆ็ๆธธๆ. [Link] (I extremely like this game idea!)
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๐ [arXiv 2025] VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms, Seungwon Lim et al. [Paper]
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๐ [link 2025] Take complete control of your AI workflows, Scenario. [Link]
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๐ [blog 2025] Hello, World Models!, Naavik. [Blog]
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๐ [blog 2025] Saga Origins Redefines AI-Powered Gaming at GDC 2025 With AI Agents, Generative Gaming, AI Modding and More, Businesswire. [Blog]
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๐ [blog 2025] AI+ๆธธๆ๏ผๆฝๅๆ ้๏ผไฝๅๆฐๅๅ ฅ็นๅจๅช้๏ผ, ไบๆบๅฐ้ ้ฆ. [Blog-Chinese] (much more insights provided in this blog!)
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๐ [arXiv 2025] Exploring Large Language Models for Word Games: Who is the Spy?, Chentian Wei et al. [Paper]
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๐ [arXiv 2025] ByteCraft: Generating video games and animations through bytes, Alexia et al. [Paper]
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๐ [arXiv 2025] The Importance of Context in Image Generation: A Case Study for Video Game Sprites, Roberto Gallotta et al. [Paper]
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๐ [blog 2025] Real-Time Toxicity Detection in Games: Balancing Moderation and Player Experience, Sean et al. [Blog]
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๐ [blog 2025] A generalist AI agent for 3D virtual environments, Google DeepMind. [Blog]
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๐ [arXiv 2025] Agents Play Thousands of 3D Video Games, Zhongwen Xu et al. [Paper]
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๐ฎ Whispers from the Star, Anuttacon. [Game Link]
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๐ป GamingAgent - Personal Computer Gaming Agent, LM Games. [Code]
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๐ [arXiv 2025] WonderVerse: Extendable 3D Scene Generation with Video Generative Models, Hao Feng et al. [Paper]
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๐ [CHI EA 2025] "I Like Your Story!": A Co-Creative Story-Crafting Game with a Persona-Driven Character Based on Generative AI, Jiaying Fu et al. [Paper]
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๐ [arXiv 2025] Toward Stable World Models: Measuring and Addressing World Instability in Generative Environments, Soonwoo Kwon et al. [Paper]
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๐ [Nature 2025] World and Human Action Models towards gameplay ideation, Anssi Kanervisto et al. [Paper] [TED Talk]
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๐ [ICLR 2025] Unbounded: A Generative Infinite Game of Character Life Simulation, Jialu Li et al. [Paper]
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๐ [ICLR 2025] GameArena: Evaluating LLM Reasoning through Live Computer Games, Lanxiang Hu et al. [Paper] [Code]
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๐ [ICLR 2025] GameGen-X: Interactive Open-world Game Video Generation, Haoxuan Che et al. [Paper] [Code]
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๐ [ICLR 2025] COMBO: Compositional World Models for Embodied Multi-Agent Cooperation, Hongxin Zhang et al. [Paper]
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๐ [ICLR 2025] Diffusion Models Are Real-Time Game Engines, Dani Valevski et al. [Paper]
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๐ [ICCV 2025] GameFactory: Creating New Games with Generative Interactive Videos, Jiwen Yu et al. [Paper]
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๐ [arXiv 2024] R2-Play: Decision Transformer with Multimodal Game Instruction, Yonggang Jin et al. [Paper]
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๐ [AAAI 2024] Word2World: Generating Stories and Worlds through Large Language Models, Muhammad Umair Nasir et al. [Paper]
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๐ [AAAI 2024] Procedural Level Generation with Diffusion Models from a Single Example, Shiqi Dai et al. [Paper]
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๐ [arXiv 2024] GameDevelopment as Human-LLM Interaction, Jiale Hong et al. [Paper]
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๐ [EMNLP 2024] Instruction-Driven Game Engine: A Poker Case Study, Hongqiu Wu et al. [Paper]
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๐ [arXiv 2024] From Code to Play: Benchmarking Program Search for Games Using Large Language Models, Manuel Eberhardinger et al. [Paper]
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๐ [blog 2024] A Note on Generative Games: Positioning, Progress and Prospects, cheneysang. [Blog]
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๐ [arXiv 2024] PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based, Role-Playing Video Games, Steph Buongiorno et al. [Paper]
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๐ [blog 2024] Itch.io's 'No AI' tag is a positive step in the battle against AI slop, Creative Bloq. [Blog]
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๐ [arXiv 2024] Beyond Outcomes: Transparent Assessment of LLM Reasoning in Games, Wenye Lin et al. [Paper]
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๐ [CoG 2024] LLMaker: A Game Level Design Interface Using (Only) Natural Language, Roberto Gallotta et al. [Paper]
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๐ [CoG 2024] Consistent Game Content Creation via Function Calling for Large Language Models, Roberto Gallotta et al. [Paper]
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๐ [NeurIPS 2024 D&B] GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps, Muhammad Umair Nasir et al. [Paper]
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๐ [NeurIPS 2024 Spotlight] Generating a Diversity of Challenging Programming Puzzles with Autotelic Generative Models, Julien Pourcel et al. [Paper]
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๐ [UIST 2024 Best Paper] Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams, Aditya Gunturu et al. [Paper]
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๐ [arXiv 2024] WonderWorld: Interactive 3D Scene Generation from a Single Image, Hong-Xing Yu et al. [Paper]
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๐ [arXiv 2024] Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration, Mahdi Farrokhi Maleki et al. [Paper]
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๐ [FDG 2024] The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?, Hongwei Zhou et al. [Paper]
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๐ [arXiv 2024] Large Language Models and Games: A Survey and Roadmap, Roberto Gallotta et al. [Paper]
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๐ [arXiv 2024] Automating the Search for Artificial Life with Foundation Models, Akarsh Kumar et al. [Paper]
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๐ฎ Maggie's Garden ้บฆ็ช็่ฑๅญ, AutoGame. [Game Link]
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๐ฎ Free Pokรฉmon, Delta-Engine. [Game Link]
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๐ฎ Suck Up!, Proxima. [Game Link]
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๐ [blog 2024] YingGame: Interactive Character Control in Game World Generation, Xinhan Di et al. [blog]
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๐ [blog 2024] Genie 2: A large-scale foundation world model, Jack Parker-Holder et al. [blog]
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๐ [arXiv 2024] Playable Game Generation, Mingyu Yang et al. [Paper] [Code]
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๐ [blog 2024] The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control, Ruili Feng et al. [Blog]
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๐ [blog 2024] Oasis: A Universe in a Transformer, Decart, Etched. [Blog] [Code]
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๐ [blog 2024] Video Game Generation: A Practical Study Using Mario, Virtuals Protocol. [Blog]
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๐ [NeurIPS 2024 Spotlight] Diffusion for World Modeling: Visual Details Matter in Atari, Eloi Alonso et al. [Paper] [Code]
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๐ [NeurIPS 2024] GAVEL: Generating Games Via Evolution and Language Models, Graham Todd et al. [Paper]
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๐ [CoG 2024] Game Generation via Large Language Models, Chengpeng Hu et al. [Paper]
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๐ [arXiv 2024] Genie: Generative Interactive Environments, Jake Bruce et al. [Paper]
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๐ฎ Comforting Simulator ๅๅๆจกๆๅจ, Dengke Wang. [Game Link] [Blog-Chinese]
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๐ [CVPR 2024] WonderJourney: Going from Anywhere to Everywhere, Hong-Xing Yu et al. [Paper] [Code]
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๐ฎ ๅคดๅทๅ้ขๅฎถไนใๆๆๅคงๆจกๅ็ฉๅไบใ, ้็ซๅญๅทฅไฝๅฎค. [Game Link]
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๐ [NeurIPS 2023 Workshop] Voyager: An Open-Ended Embodied Agent with Large Language Models, Guanzhi Wang al. [Paper]
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๐ [link 2023] ๅฆๅฆๅฏนไธ่ตท๏ผAIๆกๆธธๅคชๅฅฝ็ฉไบ, ๆบ่ฝ้ไบบ. [Link-Chinese]
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๐ [UIST 2023] Generative Agents: Interactive Simulacra of Human Behavior, Joon Sung Park al. [Paper]
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๐ [CoG 2023] Create Ice Cream: Real-time Creative Element Synthesis Framework Based on GPT3.0, Lei Huang al. [Paper]
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๐ฎ Gandalf | Lakera โ Test your prompting skills to make Gandalf tell the password. [Game Link]
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๐ [arXiv 2023] The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings, Timothy Merino et al. [Paper]
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๐ [arXiv 2023] Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks, Andreas Hald et al. [Paper]
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๐ฎ AI Roguelite. [Game Link] (strongly recommend to see the vision in the game introduction)
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๐ [arXiv 2023] Language as Reality: A Co-creative Storytelling Game Experience in 1001 Nights Using Generative AI, Yuqian Sun et al. [Paper] [Game Link]
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๐ [arXiv 2023] GameGPT: Multi-agent Collaborative Framework for Game Development, Dake Chen et al. [Paper]
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๐ฎ Guess the Drawing Based on Ancient Poems by AI. [Blog-Chinese]
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๐ [NeurIPS 2023] MarioGPT: Open-Ended Text2Level Generation through Large Language Models, Shyam Sudhakaran et al. [Paper] [Code]
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๐ [blog 2023] LLM Riddles ๅฎ่ไบๆ่ขซLLMๅ ๅดไบ, Haoqiang Fan. [Blog-Chinese] (also recommend to see other wonderful blogs!)
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๐ [ToG 2022] Latent Combinational Game Design, Anurag Sarkar et al. [Paper]
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๐ [blog 2022] Game Emulation via Neural Network, Ollin Boer Bohan. [Blog] (also recommend to see other wonderful blogs!)
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๐ [ToG 2021] TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games, Frederik Schubert et al. [Paper]
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๐ [CHI 2021] Player-AI Interaction: What Neural Network Games Reveal About AI as Play, Jichen Zhu et al. [Paper]
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๐ [CVPR 2021 Oral] Playable Video Generation, Willi Menapace et al. [Paper] [Code]
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๐ [EMNLP 2020] Keep CALM and Explore: Language Models for Action Generation in Text-based Games, Shunyu Yao et al. [Paper]
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๐ [AAAI 2020] Interactive Fiction Games: A Colossal Adventure, Matthew Hausknecht et al. [Paper]
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๐ [AAAI 2020] Generating Game Levels for Multiple Distinct Games with a Common Latent Space, Vikram Kumaran et al. [Paper]
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๐ [CVPR 2020] Learning to Simulate Dynamic Environments with GameGAN, Seung Wook Kim et al. [Paper] [Code]
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๐ [arXiv 2019] General Video Game Rule Generation, Ahmed Khalifa et al. [Paper]
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๐ฎ AI Dungeon. [Game Link]
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๐ [AAAI 2018] Automated Game Design via Conceptual Expansion, Matthew Guzdial et al. [Paper]
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๐ [GECCO 2018] Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network, Vanessa Volz et al. [Paper]
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๐ [NeurIPS 2018] World models, Ha David et al. [Paper] [Code]
- ๐ [arXiv 2017] Procedural Content Generation via Machine Learning (PCGML), Adam Summerville et al. [Paper]
- ๐ฎ Quick Draw, Google. [Game Link]
The resource below is challenging to categorize yet offers valuable insights for game development.
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๐ฐ [News 2025] Unity claims 79 percent of developers are 'feeling positive' about generative AI. [News Link]
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๐ฐ [News 2025] Ludum Dare 57th Game Jam, Apr 5th - Apr 8th. [News Link]
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๐ฐ [News 2025] Who is Spy ๅคง่ฏญ่จๆจกๅ่ฐๆฏๅงๅบ็ซ่ต, Mar 14th - Mar 28th. [News Link]
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๐ [arXiv 2025] CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games, Peng Chen et al. [Paper]
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๐ [ICLR 2025] ARE LARGE VISION LANGUAGE MODELS GOOD GAME PLAYERS?, Xinyu Wang et al. [Paper]
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๐ [NeurIPS 2024] VLMs Play StarCraft II: A Benchmark and Multimodal Decision Method, Weiyu Ma et al. [Paper]
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๐ [arXiv 2024] A Survey on Large Language Model-Based Game Agents, Sihao Hu et al. [Paper]
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๐ [arXiv 2024] PUZZLEVQA: Diagnosing Multimodal Reasoning Challenges of Language Models with Abstract Visual Patterns, Yew Ken Chia et al. [Paper]
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๐ [arXiv 2024] Enhance Reasoning for Large Language Models in the Game Werewolf, Shuang Wu et al. [Paper]
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๐ฎ [2023] PhD Simulator ่ฏปๅๆจกๆๅจ, Mianzhi Wang. [Game Link]
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๐ฎ [2023] Open Source AI Game Jam, HuggingFace. [Game Link] (82 ai-related game submissions inside)
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๐ [NAACL 2021] Blow the Dog Whistle: A Chinese Dataset for Cant Understanding with Common Sense and World Knowledge, Canwen Xu et al. [Paper] (Work Originating from the MSRA Board Game Club!)
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๐ [Nature 2015] Human-level control through deep reinforcement learning, Volodymyr Mnih et al. [Paper]
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๐ [PCG 2012] Game-O-Matic: Generating Videogames that Represent Ideas, Mike Treanor et al. [Paper]
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๐ [blog 1993] Portable Game Notation, Wikipedia. [Blog]
This project is licensed under the MIT License.
If you find this project helpful, please give it a โญ๏ธ