π Masterβs student in Computer Science at Georgia Tech
π Passionate about modern C++, real-time graphics, game engines, and game-tech tools.
π Open to Work
- Languages: C, C++, C#, Python, CUDA, HLSL, GLSL, Taichi, Lua, SQL, Bash, Verilog
- Graphics & Game Dev: Vulkan, OpenGL, Unity 3D, Unreal Engine
- Tools: RenderDoc, Git, CMake, Perforce, Kubernetes
π· Vkxel
A voxel-based graphics engine built using Vulkan and modern C++.
- Real-time geometry modification with SDF-based scene representation
- Dual Contouring via compute shaders
A Unity-based real-time procedural content generation system.
- Features include procedural terrain, vegetation, and boid simulations.
π‘ CUBIC Renderer
CUDA-powered differentiable rasterizer.
- Implements PBR, tiled deferred rendering, and a modular render pipeline.
- π GitHub
- π LinkedIn
- π§ jiayi@gatech.edu