A Third Person Camera for Godot4.
- Godot Third Person Camera
- 📝 Table of Contents
- ❓ About
- 🧤 How to use ?
- 📖 Documentation
- Camera3D Properties
This is a ready-to-use third person camera for your 3D games. It is also highly configurable and its configurability allows you to use it in multiple ways :
- Dynamic Follow
- Fixed Perspective
- Shoulder View
- Over-The-Shoulder View
Adding to the scene
- Add the scene
ThirdPersonCamera.tscn
located ataddons\third-person-camera\third_person_camera
as a child from your character node, or any other node you want the camera to be attached to. - Tweak the properties to fit your need.
Previewing
- Click the "Third Person Camera" button located at the bottom of the editor to open the preview panel.
- Select a
ThirdPersonCamera
node
Take a look at the documentation in the wiki
All Godot Camera3D
Properties are available. You can access the camera node by get_camera()
method. Also, its exported variables are available in the editor.