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[High][Bug][Credits] Cinematic interrupts if other player return to menu, but camera keeps wrong view at playground #81

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@moinm3uw moinm3uw commented May 11, 2025

[High][Bug][Credits] Cinematic interrupts if other player return to menu, but camera keeps wrong view at playground
https://trello.com/c/v70CAT5S/994-highbugcredits-cinematic-interrupts-if-other-player-return-to-menu-but-camera-keeps-wrong-view-at-playground

Added on BeginPlay subscription on begin play to game state changed event.
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OnProgression completed stored value
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On return to main menu check if the progression is completed show the credits
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@JanSeliv JanSeliv left a comment

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Please implement the second part per ticker description:

- cinematic handles interruption: right now when game state is changed while cinematic is playing, the sequence player continue hiddenly playing and trigger UI at the end. When game state is changed, then stop cinematic, DO NOT restore the camera and reset variables, so credits UI does not trigger at the end


Steps
1. Trigger credits cinematic
2. While watching cinematic, execute 'Bomber.Game.SetGameState GameStarting`
3. Wait 5-10 seconds
4. Notice: credits UI still triggered despite cinematic was interrupted

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