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This is a test project being developed by me as a solo developer to learn the motion matching features of unreal engine 5.4 and implement parkour as well as combat mechanisms in the game to create a sort of rogue-like experience in a time game mode where every elimination of the enemy AI grants time.

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Isharkii/Stormveil

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this is a learning passion project that i'm creating on unreal engine to develop a rogue like action parkour game hoping to merge seemless animations with combat, offering great replayability and constant updates and fixes to make the game more fluid overtime

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This is a test project being developed by me as a solo developer to learn the motion matching features of unreal engine 5.4 and implement parkour as well as combat mechanisms in the game to create a sort of rogue-like experience in a time game mode where every elimination of the enemy AI grants time.

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