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Use StdVec<> for pixel scenes #1379

Use StdVec<> for pixel scenes

Use StdVec<> for pixel scenes #1379

Triggered via push November 3, 2025 19:29
Status Failure
Total duration 6m 6s
Artifacts 3

release.yml

on: push
Build mod and ewext
1m 34s
Build mod and ewext
Build proxy for linux
4m 14s
Build proxy for linux
Build proxy for macos
2m 54s
Build proxy for macos
Build proxy for windows
6m 1s
Build proxy for windows
Release
0s
Release
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1 error and 1 warning
Build proxy for macos
Process completed with exit code 101.
Build proxy for macos
Cache not found for keys: v0-rust-build-proxy-macos-Darwin-arm64-c152d81b-12d1e692, v0-rust-build-proxy-macos-Darwin-arm64-c152d81b

Artifacts

Produced during runtime
Name Size Digest
noita-proxy-linux.zip
21 MB
sha256:a916eccfd903674f390151e396148edeaca743431acdafb37f68ce886e5ca4de
noita-proxy-win.zip
19 MB
sha256:7626da1b47862050338842030be6a42df6426d93ae52cddca1459abc9ef4b9b9
quant.ew.zip
2.34 MB
sha256:95f093edaabeab48a970338a20f071e8975dd6e77921ed6fe74c1ac6136202c0