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Imperator-Multiplayer-Community/hmo_unit_balance_overhaul

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This mod complete changes the combat meta of HMO. Units are much more closely matched and counters are key to winning battles and wars.

Center units:

HI: Are now considered swordsmen. They counter spearmen. Take less morale damage and deal more damage.

LI: Are now considered spearmen. They counter cavalry. Take less morale damage.

HC: Center formation horsemen. They counter swordsmen. Take less morale damage and deal more morale damage.

Flank units:

LC: Do a lot of damage but will retreat quickly. If they win the flanks they will decimate the enemy center.

C: They are roughly the same as LC.

Skirmish units:

A: Or generally "skirmishers". They do a lot of damage but will flee the battle quickly.

Special units:

HA: They don't take a lot of damage but will flee more quickly. They won't win many battles but will trade well on manpower.

WE: Ultimate battering rams. Will delete front lines with heavy morale damage, but don't do a ton of manpower damage. They themselves are tough and don't lose much manpower, but won't stick around long.

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