A Roblox Lua implementation of the Marching Cubes algorithm, in this case used to generate cool triangular caves and ore veins with Perlin Noise.
E: Throw light
Q: Throw sticky light
G: Connect grapple to point
Hold right click: reel in grapple
Spacebar: Stop grappling
Sebastian Lague
- https://github.com/SebLague/Marching-Cubes
- "Coding Adventure: Marching Cubes": https://www.youtube.com/watch?v=M3iI2l0ltbE
Paul Bourke
- "Polygonising a scalar field": http://paulbourke.net/geometry/polygonise/